A* Pathfinding Project
4.0.3
The A* Pathfinding Project for Unity 3D
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Very simple list. More...
Very simple list.
Cannot use a List<T> because when indexing into a List<T> and T is a struct (which VO is) then the whole struct will be copied. When indexing into an array, that copy can be skipped.
Public Member Functions | |
VOBuffer (int n) | |
void | Add (VO vo) |
void | Clear () |
Public Attributes | |
VO[] | buffer |
int | length |
VOBuffer | ( | int | n | ) |
void Add | ( | VO | vo | ) |
void Clear | ( | ) |
VO [] buffer |
int length |