A* Pathfinding Project
4.0.0
The A* Pathfinding Project for Unity 3D
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Base class for all components in the package. More...
Base class for all components in the package.
Protected Member Functions | |
virtual void | Awake () |
virtual int | OnUpgradeSerializedData (int version) |
Handle serialization backwards compatibility. | |
Private Member Functions | |
void ISerializationCallbackReceiver. | OnAfterDeserialize () |
Handle serialization backwards compatibility. | |
void ISerializationCallbackReceiver. | OnBeforeSerialize () |
Handle serialization backwards compatibility. | |
void | Reset () |
Handle serialization backwards compatibility. | |
Private Attributes | |
int | version = 0 |
Version of the serialized data. | |
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protectedvirtual |
Reimplemented in AstarPath, GraphUpdateScene, RichAI, AIPath, NavmeshCut, Seeker, NavmeshAdd, AILerp, GraphModifier, RVOSimulator, LegacyAIPath, MonoModifier, DynamicGridObstacle, LegacyRichAI, and TurnBasedAI.
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private |
Handle serialization backwards compatibility.
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private |
Handle serialization backwards compatibility.
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protectedvirtual |
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private |
Handle serialization backwards compatibility.
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private |
Version of the serialized data.
Used for script upgrades.