Class LinkNode Extends PointNode

Public

Public Methods

LinkNode ()
Public
LinkNode (active)
Public
Open (path, pathNodeIndex, gScore)

Open the node.

Public
OpenAtPoint (path, pathNodeIndex, position, gScore)

Open the node at a specific point.

Public
RemovePartialConnection (node)

Removes any connection from this node to the specified node.

Public

Public Variables

linkConcrete
Public
linkSource
Public
nodeInGraphIndex
Public

Inherited Public Members

AddPartialConnection (node, cost, isOutgoing, isIncoming)

Add a connection from this node to the specified node.

Public
Area

Connected component that contains the node.

Public
ClearConnections (alsoReverse)

Remove all connections between this node and other nodes.

Public
ClosestPointOnNode (p)

Closest point on the surface of this node to the point p.

Public
Connect (lhs, rhs, cost, directionality=…)

Adds a connection between two nodes.

Public Static
ContainsOutgoingConnection (node)

True if this node contains a connection to the given node.

Public
ContainsPoint (point)

Checks if point is inside the node when seen from above.

Public
ContainsPoint (point)

Checks if point is inside the node when seen from above.

Public
ContainsPointInGraphSpace (point)

Checks if point is inside the node in graph space.

Public
DecodeVariantPosition (pathNodeIndex, fractionAlongEdge)

The position of the path node during the search.

Public
DeserializeNode (ctx)

Deserializes the node data from a byte array.

Public
DeserializeReferences (ctx)

Used to deserialize references to other nodes e.g connections.

Public
Destroy ()

Destroys the node.

Public
Destroyed
Public
DestroyedNodeIndex
Public Static
Disconnect (lhs, rhs)

Removes the connection between two nodes.

Public Static
Flags

Holds various bitpacked variables.

Public
GetConnections (action, connectionFilter=…)

Calls the delegate with all connections from this node.

Public
GetConnections<T> (action, data, connectionFilter)

Calls the delegate with all connections from or to this node, and passes a custom data value to the delegate.

Public
GetConnectionsWithData<T> (node, data)
Public
GetGizmoHashCode ()

Hash code used for checking if the gizmos need to be updated.

Public
GetPortal (other, left, right)

Add a portal from this node to the specified node.

Public
Graph

Graph which this node belongs to.

Public
GraphIndex

Graph which contains this node.

Public
InvalidNodeIndex
Public Static
MaxGraphIndex

Max number of graphs-1.

Public Static
MaxHierarchicalNodeIndex
Public Static
MaxTagIndex

Max number of tags - 1.

Public Static
NodeIndex

Internal unique index.

Public
Open (path, pathNodeIndex, gScore)

Open the node.

Public
OpenAtPoint (path, pathNodeIndex, position, gScore)

Open the node at a specific point.

Public
Penalty

Penalty cost for walking on this node.

Public
RandomPointOnSurface ()

A random point on the surface of the node.

Public
RemovePartialConnection (node)

Removes any connection from this node to the specified node.

Public
SerializeNode (ctx)

Serialized the node data to a byte array.

Public
SerializeReferences (ctx)

Used to serialize references to other nodes e.g connections.

Public
SetConnectivityDirty ()

Inform the system that the node's connectivity has changed.

Public
SetPosition (value)
Public
SurfaceArea ()

The surface area of the node in square world units.

Public
Tag

Node tag.

Public
Walkable

True if the node is traversable.

Public
connections

All connections from this node.

Public
gameObject

GameObject this node was created from (if any).

Public
position

Position of the node in world space.

Public

Private/Protected Members

HierarchicalNodeIndex

Hierarchical Node that contains this node.

Internal
IsHierarchicalNodeDirty

Some internal bookkeeping.

Internal
PathNodeVariants

How many path node variants should be created for each node.

Internal
TemporaryFlag1

Temporary flag for internal purposes.

Internal
TemporaryFlag2

Temporary flag for internal purposes.

Internal
flags

Bitpacked field holding several pieces of data.

Protected