Class LinkNode Extends PointNode
Public Methods
Open the node.
Open the node at a specific point.
Removes any connection from this node to the specified node.
Public Variables
Inherited Public Members
Add a connection from this node to the specified node.
Connected component that contains the node.
Remove all connections between this node and other nodes.
Closest point on the surface of this node to the point p.
Adds a connection between two nodes.
True if this node contains a connection to the given node.
Checks if point is inside the node when seen from above.
Checks if point is inside the node when seen from above.
Checks if point is inside the node in graph space.
The position of the path node during the search.
Deserializes the node data from a byte array.
Used to deserialize references to other nodes e.g connections.
Destroys the node.
Removes the connection between two nodes.
Holds various bitpacked variables.
Calls the delegate with all connections from this node.
Calls the delegate with all connections from or to this node, and passes a custom data value to the delegate.
Hash code used for checking if the gizmos need to be updated.
Add a portal from this node to the specified node.
Graph which this node belongs to.
Graph which contains this node.
Max number of graphs-1.
Max number of tags - 1.
Internal unique index.
Open the node.
Open the node at a specific point.
Penalty cost for walking on this node.
A random point on the surface of the node.
Removes any connection from this node to the specified node.
Serialized the node data to a byte array.
Used to serialize references to other nodes e.g connections.
Inform the system that the node's connectivity has changed.
The surface area of the node in square world units.
Node tag.
True if the node is traversable.
All connections from this node.
GameObject this node was created from (if any).
Position of the node in world space.
Private/Protected Members
Hierarchical Node that contains this node.
Some internal bookkeeping.
How many path node variants should be created for each node.
Temporary flag for internal purposes.
Temporary flag for internal purposes.
Bitpacked field holding several pieces of data.