Function FollowerEntityProxy.MovementUpdate
MovementUpdate
(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)
Calculate how the agent will move during this frame.
Public
void MovementUpdate (
float | deltaTime | |
out Vector3 | nextPosition | |
out Quaternion | nextRotation |
Calculate how the agent will move during this frame.
Warning
The FollowerEntity component does not support MovementUpdate. Use an ECS system to override movement instead, or use the movementOverrides property.