Function FollowerEntityProxy.MovementUpdate

MovementUpdate (float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)

Calculate how the agent will move during this frame.

Public
void MovementUpdate (

float

deltaTime

out Vector3

nextPosition

out Quaternion

nextRotation

)

Calculate how the agent will move during this frame.

Warning

The FollowerEntity component does not support MovementUpdate. Use an ECS system to override movement instead, or use the movementOverrides property.