Class ConstantPath Extends Path
Finds all nodes within a specified distance from the start.
This class will search outwards from the start point and find all nodes which it costs less than EndingConditionDistance.maxGScore to reach, this is usually the same as the distance to them multiplied with 1000.
The path can be called like: // Here you create a new path and set how far it should search.
When the path has been calculated, all nodes it searched will be stored in the variable ConstantPath.allNodes (remember that you need to cast it from Path to ConstantPath first to get the variable).
ConstantPath cpath = ConstantPath.Construct(transform.position, 20000, null);
AstarPath.StartPath(cpath);
// Block until the path has been calculated. You can also calculate it asynchronously
// by providing a callback in the constructor above.
cpath.BlockUntilCalculated();
// Draw a line upwards from all nodes within range
for (int i = 0; i < cpath.allNodes.Count; i++) {
Debug.DrawRay((Vector3)cpath.allNodes[i].position, Vector3.up, Color.red, 2f);
}
This list will be sorted by the cost to reach that node (more specifically the G score if you are familiar with the terminology for search algorithms).
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited.
The Pro version can be bought here
Public Methods
Called for every node that the path visits.
Public Static Methods
Constructs a ConstantPath starting from the specified point.
Public Variables
Contains all nodes the path found.
Determines when the path calculation should stop.
Inherited Public Members
Blocks until this path has been calculated and returned.
Returns if the node can be traversed.
Returns if the path can traverse a link between from and to and if to can be traversed itself.
Increase the reference count on this path by 1 (for pooling).
Current state of the path.
Aborts the path because of an error.
Returns penalty for the given tag.
Total Length of the path.
Returns the cost of traversing the given node.
True if this path is done calculating.
Opens a connection between two nodes during the A* search.
Burst-compiled internal implementation of OpenCandidateConnection.
Open a connection to the temporary end node if necessary.
Returns the state of the path in the pathfinding pipeline.
Reduces the reference count on the path by 1 (pooling).
True if this path node might be worth exploring.
Paths use this to skip adding nodes to the search heap.
Copies the given settings into this path.
Waits until this path has been calculated and returned.
Callback to call when the path is complete.
How long it took to calculate this path in milliseconds.
Which graph tags are traversable.
If the path failed, this is true.
Additional info on why a path failed.
Determines which heuristic to use.
Scale of the heuristic values.
Immediate callback to call when the path is complete.
Constraint for how to search for nodes.
ID of this path.
Number of nodes this path has searched.
Penalties for each tag.
Provides additional traversal information to a path request.
Holds the (possibly post-processed) path as a Vector3 list.
Private/Protected Members
Calculates the path until completed or until the time has passed targetTick.
Always called after the path has been calculated.
Returns a string with information about it.
Writes text shared for all overrides of DebugString to the string builder.
Writes text shared for all overrides of DebugString to the string builder.
Closest point and node which is traversable by this path.
Called when the path enters the pool.
Called when a valid node has been found for the end of the path.
Called when there are no more nodes to search.
Called before the path is started.
Prepares low level path variables for calculation.
Reset the path to default values.
Calls callback to return the calculated path.
Sets up a ConstantPath starting from the specified point.
Traces the calculated path from the end node to the start.
List of zeroes to use as default tag penalties.
Target to use for H score calculation.
True if the Reset function has been called.
Target to use for H score calculations.
The tag penalties that are actually used.
Data for the thread calculating this path.