A* Pathfinding Project  4.0.7
The A* Pathfinding Project for Unity 3D
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astarclasses.cs File Reference


class  AstarColor
 Stores editor colors. More...
struct  GraphHitInfo
 Returned by graph ray- or linecasts containing info about the hit. More...
class  GraphUpdateObject
 Represents a collection of settings used to update nodes in a specific region of a graph. More...
struct  IntRect
 Integer Rectangle. More...
interface  IRaycastableGraph
interface  ITransformedGraph
interface  IUpdatableGraph
 Graphs which can be updated during runtime. More...
class  NNConstraint
 Nearest node constraint. More...
struct  NNInfo
 Result of a nearest node query. More...
struct  NNInfoInternal
 Internal result of a nearest node query. More...
class  PathNNConstraint
 A special NNConstraint which can use different logic for the start node and end node in a path. More...
struct  PathThreadInfo
 Holds info about one pathfinding thread. More...
struct  Progress
 Progress info for e.g a progressbar. More...
class  TagMask
 Holds a tagmask. More...


package  Pathfinding
package  Pathfinding.RVO
 Local avoidance related classes.


enum  GraphDebugMode {
  Areas, G, H, F,
  Penalty, Connections, Tags
 What data to draw the graph debugging with. More...
enum  GraphUpdateThreading {
  UnityThread = 0, SeparateThread = 1 << 0, UnityInit = 1 << 1, UnityPost = 1 << 2,
  SeparateAndUnityInit = SeparateThread | UnityInit
enum  Heuristic { Manhattan, DiagonalManhattan, Euclidean, None }
 Heuristic to use. More...
enum  PathCompleteState { NotCalculated = 0, Error = 1, Complete = 2, Partial = 3 }
enum  PathLog {
  None, Normal, Heavy, InGame,
 How path results are logged by the system. More...
enum  PathState {
  Created = 0, PathQueue = 1, Processing = 2, ReturnQueue = 3,
  Returned = 4
enum  ThreadCount {
  AutomaticLowLoad = -1, AutomaticHighLoad = -2, None = 0, One = 1,
  Two, Three, Four, Five,
  Six, Seven, Eight


delegate void OnGraphDelegate (NavGraph graph)
delegate void OnPathDelegate (Path p)
delegate void OnScanDelegate (AstarPath script)
delegate void OnScanStatus (Progress progress)