A* Pathfinding Project
3.8.6
The A* Pathfinding Project for Unity 3D
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- i -
id :
AdvancedSmooth.Turn
id2NodeMapping :
GraphSerializationContext
ie :
ProceduralWorld.ProceduralTile
ignore :
ObstacleVertex
ignoredChecksum :
AstarPathEditor
immediateCallback :
Path
incompressibility :
RVOSimulator
index :
LinkedLevelCell
,
CompactVoxelCell
infoScreenOpen :
NavGraph
inGameDebugPath :
AstarPath
init :
AstarPath.AstarWorkItem
initialPenalty :
NavGraph
inPool :
ArrayPool< T >
,
ListPool< T >
inputExtraMeshes :
Voxelize
inputTriangles :
Voxelize
inputVertices :
Voxelize
intArrCache :
Voxelize
internalTagPenalties :
Path
interpolatedVelocities :
LightweightRVO
interpolatePathSwitches :
AILerp
interpolation :
Simulator
,
RVOSimulator
InvalidSpanValue :
VoxelArea
invariantCulture :
TinyJsonSerializer
inverseMatrix :
NavGraph
inverted :
MultiTargetPath
isBatching :
TileHandler
isDual :
NavmeshCutEditor
,
NavmeshCut
isEditor :
AstarPath
isMouseDown :
GridGraphEditor
isometricAngle :
GridGraph
isRegisteredForUpdate :
AstarPath
issueGUOs :
ObjectPlacer
iterations :
SmoothModifierEditor
,
SimpleSmoothModifier
,
RaycastModifier
Generated on Sun Apr 9 2017 22:47:32 for A* Pathfinding Project by
1.8.2