Here is a list of all class members with links to the classes they belong to:
- s -
- safeUpdateLock
: AstarPath
- samplePos
: Simulator.WorkerContext
- sampleSize
: Simulator.WorkerContext
- SampleYCoordinateInTriangle()
: TileHandler
- savedMatrix
: GridGraphEditor
- SaveGraphData()
: AstarPathEditor
- SaveGraphsAndUndo()
: AstarPathEditor
- saveParents
: FloodPath
- SaveReferenceTexture()
: GridGraphEditor
- SaveToFile()
: AstarSerializer
- scale
: NavMeshGraph
- ScaledGradient()
: Agent.VO
- Scan()
: AstarPath
, NavGraph
- ScanAllTiles()
: RecastGraph
- ScanAsync()
: AstarPath
- scanEmptyGraph
: RecastGraph
- ScanGraph()
: AstarPath
, NavGraph
- ScanInternal()
: NavGraph
, GridGraph
, LayerGridGraph
, NavMeshGraph
, PointGraph
, QuadtreeGraph
, RecastGraph
- ScanLoop()
: AstarPath
- scanOnStartup
: AstarPath
- ScheduleCleanObstacles()
: Simulator
- ScheduleUpdate()
: RecastTileUpdate
, RecastTileUpdateHandler
- score
: AdvancedSmooth.Turn
- script
: AstarPathEditor
- scripts
: GraphUpdateSceneEditor
- scriptsFolder
: AstarPathEditor
- SearchBox()
: BBTree
- SearchBoxCircle()
: BBTree
- SearchBoxClosest()
: BBTree
- SearchBoxClosestXZ()
: BBTree
- SearchBoxInside()
: BBTree
- searchedNodes
: Path
- searchIterations
: Path
- searchLength
: PathTypesDemo
, RandomPath
- SearchPath()
: AILerp
, AIPath
- SearchPaths()
: RichAI
- SearchRec()
: AnimationLink
- searchTag
: PointGraph
- second
: RichSpecial
- seed
: EuclideanEmbedding
- seedGenerator
: AlternativePath
- seeker
: MonoModifier
- Seeker()
: Seeker
- seeker
: AILerp
, AIPath
, RichAI
, RichPath
, RVOExampleAgent
, AIFollow
, PathModifier
- segment
: Agent.VO
- segmentEnd
: Agent.VO
- SegmentIntersectionPoint()
: Polygon
- SegmentIntersectionPointXZ()
: VectorMath
- SegmentIntersectsBounds()
: VectorMath
- SegmentObstacle()
: Agent.VO
- SegmentsIntersect()
: VectorMath
- SegmentsIntersectXZ()
: VectorMath
- segmentStart
: Agent.VO
- Select()
: GroupController
- selectedPoint
: GraphUpdateSceneEditor
- selection
: GroupController
- selectionBox
: GroupController
- Separator()
: GraphEditor
- sequence
: AnimationLink
- sequentialTarget
: MultiTargetPath
- serializationSettingsArea
: AstarPathEditor
- Serialize()
: AstarSerializer
, TinyJsonSerializer
- SerializeEditorSettings()
: AstarSerializer
- SerializeExtraInfo()
: AstarSerializer
, NavGraph
, GridGraph
, LayerGridGraph
, NavMeshGraph
, PointGraph
, RecastGraph
- SerializeGraphExtraInfo()
: AstarSerializer
- SerializeGraphNodeReferences()
: AstarSerializer
- SerializeGraphs()
: AstarData
, AstarSerializer
, AstarPathEditor
- SerializeGraphsPart()
: AstarData
- SerializeIfDataChanged()
: AstarPathEditor
- SerializeInt3()
: GraphSerializationContext
- SerializeMeta()
: AstarSerializer
- SerializeNode()
: GraphNode
, LevelGridNode
, GridNode
, PointNode
, TriangleMeshNode
- SerializeNodeIndices()
: AstarSerializer
- SerializeNodeLinks()
: AstarSerializer
- SerializeNodeReference()
: GraphSerializationContext
- SerializeNodes()
: AstarSerializer
- SerializeReferences()
: NodeLink2
, GraphNode
, MeshNode
, GridNodeBase
, PointNode
- serializers
: TinyJsonSerializer
- SerializeUnityObject()
: TinyJsonSerializer
- SerializeVector3()
: GraphSerializationContext
- SetAllConnectionInternal()
: GridNode
- SetAstarEditorSettings()
: AstarPathEditor
- SetBounds()
: RVOQuadtree
- SetCollisionNormal()
: IAgent
, RVOController
, Agent
- SetColor()
: RVOExampleAgent
- SetConnection()
: CompactVoxelSpan
- SetConnectionInternal()
: GridNode
- SetConnectionValue()
: LevelGridNode
- SetData()
: AstarData
- SetF()
: BinaryHeap
- SetFlagOnSurroundingGridNodes()
: ABPath
- SetGraph()
: RecastTileUpdateHandler
- SetGraphIndexOffset()
: AstarSerializer
- SetGridGraph()
: LevelGridNode
, GridNode
- SetMatrix()
: NavGraph
- SetNavmeshHolder()
: TriangleMeshNode
- SetNodeConnection()
: GridGraph
- SetPathParametersForReturn()
: MultiTargetPath
- SetPosition()
: LevelGridNode
, PointNode
, QuadtreeNode
- setReminder
: AstarUpdateWindow
- SetStart()
: PathNNConstraint
- SetState()
: DoorController
- setTag
: GraphUpdateObject
, GraphUpdateScene
- setTagInvert
: GraphUpdateScene
- SetTarget()
: Agent
, IAgent
, RVOExampleAgent
, RVOController
- settings
: AstarSerializer
- Settings
: SerializeSettings
- settingsArea
: AstarPathEditor
- Setup()
: AdvancedSmooth.TurnConstructor
, ABPath
, ConstantPath
, FleePath
, FloodPath
, FloodPathTracer
, MultiTargetPath
, RandomPath
- SetUpOffsetsAndCosts()
: GridGraph
- SetUpReferences()
: AstarPath
- setWalkability
: GraphUpdateObject
, GraphUpdateScene
- shape
: GraphUpdateObject
- SharedEdge()
: TriangleMeshNode
- show
: AstarDebugger
- showExtra
: GridGraphEditor
- showFPS
: AstarDebugger
- showGraph
: AstarDebugger
- showGraphs
: AstarPath
- showInEditor
: AstarDebugger
- showMemProfile
: AstarDebugger
- showMeshOutline
: RecastGraph
- showMeshSurface
: RecastGraph
- showNavGraphs
: AstarPath
- showNodeConnections
: RecastGraph
- showPathProfile
: AstarDebugger
- showSearchTree
: AstarPath
- showSettings
: AstarPathEditor
- showUnwalkableNodes
: AstarPath
- ShowUpdateWindowIfRelevant()
: AstarUpdateChecker
- ShrinkArray< T >()
: TileHandler
- Sign()
: AstarMath
- SignedDistanceFromLine()
: Agent.VO
- SignedTriangleAreaTimes2XZ()
: VectorMath
- sim
: GroupController
, LightweightRVO
, RVOObstacle
- simpleClipper
: TileHandler
- SimplifyContour()
: Voxelize
- SimplifyPath()
: RichFunnel
- SimplifyPath2()
: RichFunnel
- SimplifyPath3()
: RichFunnel
- simulator
: Agent
, Simulator.Worker
, RVOController
, RVOSimulator
- Simulator()
: Simulator
- singleFixed
: ProceduralWorld.ProceduralPrefab
- size
: GridGraph
- Size
: BBTree
, PointKDTree
- size
: RVOSquareObstacle
- SkipFieldData()
: TinyJsonDeserializer
- sleepVelocity
: MineBotAI
- slowdownDistance
: AIPath
, RVOExampleAgent
- slowdownTime
: RichAI
- slowWhenNotFacingTarget
: RichAI
- smem
: Profile
- SmoothBezier()
: SimpleSmoothModifier
- SmoothOffsetSimple()
: SimpleSmoothModifier
- smoothRotation
: AstarSmoothFollow2
- SmoothSimple()
: SimpleSmoothModifier
- smoothType
: SmoothModifierEditor
, SimpleSmoothModifier
- SmoothType
: SimpleSmoothModifier
- Snap()
: StartEndModifier
- SnapForceBoundsToScene()
: RecastGraph
- SnappedLinecast()
: GridGraph
- SnapSizeToNodes()
: GridGraphEditor
- SortGScores
: BinaryHeap
- source
: GridGraph.TextureData
- sourceMesh
: NavMeshGraph
- sourceObstacles
: RVOObstacle
- speed
: AIPath
, BezierMover
, AIFollow
, ManualRVOAgent
, AILerp
- split
: PointKDTree.Node
- splitAxis
: PointKDTree.Node
- SplitByX()
: BBTree
- SplitByZ()
: BBTree
- spread
: RandomPath
, PathTypesDemo
- spreadOutCount
: EuclideanEmbedding
- Sqr()
: Agent
- SqrDistancePointSegment()
: VectorMath
- SqrDistancePointSegmentApproximate()
: VectorMath
- SqrDistanceSegmentSegment()
: VectorMath
- SqrDistanceXZ()
: VectorMath
- sqrMagnitude
: Int3
- sqrMagnitudeLong
: Int3
, Int2
- SqrMagnitudeXZ()
: AstarMath
- squareMat
: PathTypesDemo
- StackPool()
: StackPool< T >
- stagingTiles
: RecastGraph
- standardIsometric
: GridGraphEditor
- start
: Simulator.Worker
, PathTypesDemo
- Start()
: RichAI
, GraphUpdateScene
, LightweightRVO
, ProceduralWorld
, AIFollow
, DynamicGridObstacle
, TileHandlerHelper
, RVOObstacle
, Profile
, MineBotAI
, RecastTileUpdate
, LocalSpaceGraph
, TargetMover
, RVOAgentPlacer
, DoorController
, AIPath
, RVOExampleAgent
, ProceduralGridMover
, NodeLink
, GroupController
, AILerp
- start
: WorkItemProcessor.IndexedQueue< T >
- Start()
: AstarDebugger
- start
: GroupController
- StartAsyncUpdatesIfQueued()
: GraphUpdateProcessor
- StartBatchLoad()
: TileHandler
- StartBatchTileUpdate()
: RecastGraph
- startEndModifier
: Seeker
- StartFastProfile()
: AstarProfiler
- startHasRun
: AIPath
, AILerp
, RichAI
- startHint
: ABPath
- startIntPoint
: ABPath
- StartMultiTargetPath()
: Seeker
- StartNode
: NodeLink3
- startNode
: ABPath
, ConstantPath
- StartNode
: NodeLink2
- startNode
: NodeLink2
, NodeLink3
, FloodPath
- StartPath()
: Seeker
, AstarPath
, Seeker
- StartPathInternal()
: Seeker
- startPoint
: ConstantPath
, FloodPath
, ABPath
- StartProfile()
: AstarProfiler
- startTime
: AstarProfiler
- StartTransform
: NodeLink2
, NodeLink3
- starving
: ThreadControlQueue
- Starving()
: ThreadControlQueue
- state
: Path
- stateLock
: Path
- staticBatching
: ProceduralWorld
, ProceduralWorld.ProceduralTile
- StaticObstacle
: RVOObstacle
, RVOSquareObstacle
- staticOffset
: AstarSmoothFollow2
- Stop()
: AIFollow
, Profile
- strength
: SimpleSmoothModifier
, SmoothModifierEditor
- style
: AstarDebugger
- stylesLoaded
: AstarPathEditor
- Subdivide()
: RaycastModifier
, Polygon
- subdivideEveryIter
: RaycastModifier
, RaycastModifierEditor
- subdivisions
: SimpleSmoothModifier
, SmoothModifierEditor
- subTiles
: ProceduralWorld
- Suitable()
: FloodPathConstraint
, NNConstraint
- SuitableGraph()
: NNConstraint
- summary
: AstarUpdateWindow
- SurfaceArea()
: GraphNode
, GridNodeBase
, TriangleMeshNode
- surfaceMesh
: RecastGraphEditor.GizmoTile
- Swap()
: Utility
- SwapEndianness()
: Guid
- switchPathInterpolationSpeed
: AILerp
- symmetryBreakingBias
: RVOSimulator
, RVOSimulatorEditor
, Simulator