A* Pathfinding Project
3.8.2
The A* Pathfinding Project for Unity 3D
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Places ROV agents in circles. More...
Places ROV agents in circles.
Used in a example scene
Public Member Functions | |
Color | GetColor (float angle) |
Public Attributes | |
int | agents = 100 |
Vector3 | goalOffset |
LayerMask | mask |
GameObject | prefab |
float | repathRate = 1 |
float | ringSize = 100 |
Private Member Functions | |
IEnumerator | Start () |
Static Private Member Functions | |
static Color | HSVToRGB (float h, float s, float v) |
Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV. | |
Private Attributes | |
const float | rad2Deg = 360.0f/ ((float)System.Math.PI*2) |
Color GetColor | ( | float | angle | ) |
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staticprivate |
Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV.
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private |
int agents = 100 |
Vector3 goalOffset |
LayerMask mask |
GameObject prefab |
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private |
float repathRate = 1 |
float ringSize = 100 |