A* Pathfinding Project
3.6.8
The A* Pathfinding Project for Unity 3D
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- s -
Sample() :
Agent.VO
SaveGraphData() :
AstarPathEditor
SaveGraphsAndUndo() :
AstarPathEditor
SaveReferenceTexture() :
GridGraphEditor
SaveToFile() :
AstarSerializer
ScalarSample() :
Agent.VO
Scan() :
NavGraph
,
AstarPath
ScanAllTiles() :
RecastGraph
ScanGraph() :
NavGraph
ScanInternal() :
NavMeshGraph
,
PointGraph
,
QuadtreeGraph
,
RecastGraph
,
SimpleGraph
,
NavGraph
,
GridGraph
,
LayerGridGraph
,
NavMeshGraph
ScanLoop() :
AstarPath
ScanTiledNavmesh() :
RecastGraph
ScheduleCleanObstacles() :
Simulator
ScheduleUpdate() :
RecastTileUpdate
,
RecastTileUpdateHandler
ScoreContains() :
LocalAvoidance.VO
SearchBox() :
BBTree
SearchBoxCircle() :
BBTree
SearchBoxClosest() :
BBTree
SearchBoxClosestXZ() :
BBTree
SearchBoxInside() :
BBTree
SearchPath() :
AIPath
SearchPaths() :
RichAI
SearchRec() :
AnimationLink
SegmentIntersectionPoint() :
Polygon
Select() :
GroupController
Separator() :
GraphEditor
Serialize() :
AstarSerializer
SerializeEditorSettings() :
AstarSerializer
SerializeExtraInfo() :
AstarSerializer
,
NavGraph
,
GridGraph
,
LayerGridGraph
,
NavMeshGraph
,
PointGraph
,
RecastGraph
SerializeGraphs() :
AstarData
,
AstarSerializer
,
AstarPathEditor
SerializeGraphsPart() :
AstarData
SerializeIfDataChanged() :
AstarPathEditor
SerializeMeta() :
AstarSerializer
SerializeNode() :
GraphNode
,
LevelGridNode
,
GridNode
,
PointNode
,
TriangleMeshNode
SerializeNodeConnections() :
AstarSerializer
SerializeNodes() :
AstarSerializer
SerializeReferences() :
GraphNode
,
MeshNode
,
PointNode
SerializeSettings() :
GraphCollision
SerializeUserConnections() :
AstarSerializer
SetAstarEditorSettings() :
AstarPathEditor
SetBounds() :
RVOQuadtree
SetColor() :
GUIUtilityx
,
RVOExampleAgent
SetConnection() :
CompactVoxelSpan
SetConnectionInternal() :
GridNode
SetConnectionValue() :
LevelGridNode
SetConstrained() :
NNInfo
SetData() :
AstarData
SetF() :
BinaryHeapM
SetGraph() :
RecastTileUpdateHandler
SetGraphIndexOffset() :
AstarSerializer
SetGridGraph() :
LevelGridNode
,
GridNode
SetMatrix() :
NavGraph
SetNavmeshHolder() :
TriangleMeshNode
SetNodeConnection() :
GridGraph
SetPosition() :
QuadtreeNode
,
LevelGridNode
,
PointNode
,
ConvexMeshNode
SetStart() :
PathNNConstraint
SetState() :
DoorController
,
LocalAvoidance.IntersectionPair
SetTagField() :
EditorGUILayoutx
SetTarget() :
RVOExampleAgent
Setup() :
FloodPathTracer
,
AdvancedSmooth.TurnConstructor
,
ABPath
,
ConstantPath
,
FleePath
,
FloodPath
,
MultiTargetPath
,
RandomPath
SetUpOffsetsAndCosts() :
GridGraph
SetUpReferences() :
AstarPath
SetValues() :
TagMask
SetYPosition() :
Agent
,
IAgent
SharedEdge() :
TriangleMeshNode
Show() :
EditorGUILayoutx.FadeArea
ShrinkArray< T >() :
TileHandler
Sign() :
AstarMath
SimpleMove() :
LocalAvoidance
SimplifyContour() :
Voxelize
SimplifyPath() :
RichFunnel
SimplifyPath2() :
RichFunnel
SimplifyPath3() :
RichFunnel
Simulator() :
Simulator
SingleTagField() :
EditorGUILayoutx
SmoothBezier() :
SimpleSmoothModifier
SmoothOffsetSimple() :
SimpleSmoothModifier
SmoothSimple() :
SimpleSmoothModifier
SnapForceBoundsToScene() :
RecastGraph
SnappedLinecast() :
GridGraph
SnapSizeToNodes() :
GridGraphEditor
SomeFunction() :
NavMeshRenderer
Sqr() :
Agent
,
KDTree
SqrMagnitudeXZ() :
AstarMath
StackPool() :
StackPool< T >
Start() :
LocalSpaceGraph
,
GraphUpdateScene
,
TargetMover
,
RVOAgentPlacer
,
RecastTileUpdate
,
NRVOController
,
GroupController
,
ProceduralWorld
,
DynamicGridObstacle
,
DoorController
,
RichAI
,
LocalAvoidanceMover
,
LocalAvoidance
,
MineBotAI
,
TileHandlerHelper
,
AstarDebugger
,
RVOExampleAgent
,
ObjectPlacer
,
RVOObstacle
,
LightweightRVO
,
AIPath
,
ProceduralGridMover
,
Profile
,
AIFollow
StartBatchLoad() :
TileHandler
StartBatchTileUpdate() :
RecastGraph
StartFastProfile() :
AstarProfiler
StartPath() :
AstarPath
StartProfile() :
AstarProfiler
StartTimer() :
Utility
StartTimerAdditive() :
Utility
Starving() :
ThreadControlQueue
Stop() :
AIFollow
,
Profile
Subdivide() :
Polygon
Suitable() :
NNConstraint
,
FloodPathConstraint
SuitableGraph() :
NNConstraint
SwapEndianness() :
Guid
Switch() :
EditorGUILayoutx.FadeArea
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