A* Pathfinding Project
3.6.8
The A* Pathfinding Project for Unity 3D
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- a -
active :
AstarData
AgentTimeHorizon :
Agent
,
IAgent
All :
SerializeSettings
AllReceiversBlocked :
ThreadControlQueue
ApproachingPartEndpoint :
RichAI
ApproachingPathEndpoint :
RichAI
Area :
GraphNode
- b -
bbTree :
NavMeshGraph
,
RecastGraph
- c -
Center :
NavmeshAdd
CollidesWith :
Agent
,
IAgent
CompleteState :
Path
convex :
GraphUpdateShape
cost :
PathNode
costMagnitude :
Int3
- d -
data :
AstarData
DebugDraw :
Agent
,
IAgent
debugPathData :
AstarPath
Default :
NNConstraint
,
PathNNConstraint
DeltaTime :
Simulator
Depth :
GridGraph
,
TileHandler.TileType
DesiredDeltaTime :
Simulator
DesiredVelocity :
Agent
,
IAgent
destroyed :
ProceduralWorld.ProceduralTile
Destroyed :
GraphNode
distance :
GraphHitInfo
DistanceToNextWaypoint :
RichAI
- e -
EdgeNode :
GridNode
End :
NodeLink
EndNode :
NodeLink3
,
NodeLink2
EndTransform :
NodeLink2
,
NodeLink3
error :
Path
errorLog :
Path
ExecuteInEditor :
RVOSquareObstacle
,
RVOObstacle
- f -
F :
PathNode
flag1 :
PathNode
flag2 :
PathNode
Flags :
GraphNode
FloodingPath :
FloodPath
,
Path
,
RandomPath
,
ConstantPath
forcedBounds :
RecastGraph
- g -
G :
PathNode
graph :
TileHandler
GraphIndex :
GraphNode
graphIndex :
GraphNode
graphs :
AstarPath
graphTypes :
AstarPath
,
AstarPathEditor
,
AstarData
gridGraph :
AstarData
guid :
NavGraph
- h -
H :
PathNode
hasEndPoint :
ABPath
,
RandomPath
,
FloodPathTracer
Height :
IAgent
,
Agent
,
IntRect
,
RVOSquareObstacle
,
QuadtreeGraph
,
RVOObstacle
- i -
input :
AdvancedSmooth
,
AlternativePath
,
IPathModifier
,
RaycastModifier
,
SimpleSmoothModifier
,
PathModifier
,
StartEndModifier
,
FunnelModifier
,
MonoModifier
,
RadiusModifier
InternalGridFlags :
GridNode
InterpolatedPosition :
Agent
,
IAgent
Interpolation :
Simulator
IsAnyGraphUpdatesQueued :
AstarPath
IsEmpty :
ThreadControlQueue
IsLeaf :
BBTree.BBTreeBox
isScanning :
AstarPath
IsTerminating :
ThreadControlQueue
IsUsingMultithreading :
AstarPath
- k -
KDTree :
Simulator
- l -
LastBounds :
NavmeshCut
lastUpdateCheck :
AstarPathEditor
Layer :
IAgent
,
Agent
layerGridGraph :
AstarData
LocalCoordinates :
RVOObstacle
,
RVOSquareObstacle
Locked :
IAgent
,
Agent
- m -
magnitude :
Int3
maxNearestNodeDistanceSqr :
AstarPath
MaxNeighbours :
IAgent
,
Agent
MaxSpeed :
IAgent
,
Agent
Multithreading :
Simulator
- n -
name :
AnimationLink.LinkClip
navmesh :
AstarData
NeighbourDist :
IAgent
,
Agent
NeighbourObstacles :
Agent
,
IAgent
Next :
RelevantGraphSurface
NodeIndex :
GraphNode
NodeInGridIndex :
GridNodeBase
None :
NNConstraint
NumParallelThreads :
AstarPath
- o -
ObstacleTimeHorizon :
Agent
,
IAgent
output :
StartEndModifier
,
SimpleSmoothModifier
,
RaycastModifier
,
RadiusModifier
,
AlternativePath
,
PathModifier
,
IPathModifier
,
FunnelModifier
,
MonoModifier
,
AdvancedSmooth
Oversampling :
Simulator
- p -
PathID :
PathHandler
Penalty :
GraphNode
pointGraph :
AstarData
points :
GraphUpdateShape
Position :
RelevantGraphSurface
position :
RVOController
Position :
GraphNode
,
Agent
,
IAgent
Prev :
RelevantGraphSurface
PrevDeltaTime :
Simulator
Priority :
PathModifier
,
MonoModifier
,
IPathModifier
- q -
Quadtree :
Simulator
- r -
Radius :
Agent
,
IAgent
recastGraph :
AstarData
Root :
RelevantGraphSurface
- s -
safeMagnitude :
Int3
safeSqrMagnitude :
Int3
score :
AdvancedSmooth.Turn
Settings :
SerializeSettings
Size :
BBTree
sqrMagnitude :
Int3
,
Int2
sqrMagnitudeLong :
Int3
,
Int2
Start :
NodeLink
StartNode :
NodeLink2
,
NodeLink3
StartTransform :
NodeLink2
,
NodeLink3
StaticObstacle :
RVOObstacle
,
RVOSquareObstacle
- t -
Tag :
GraphNode
tagPenalties :
Path
tags :
GraphNode
TargetPoint :
RichAI
TargetReached :
AIPath
this[int i] :
Int3
TmpWalkable :
LevelGridNode
,
GridNode
TraversingSpecial :
RichAI
TriNodes :
NavMeshGraph
- u -
uniformWidthDepthGrid :
GridGraph
,
LayerGridGraph
unsafeSqrMagnitude :
Int3
updatingGraph :
ProceduralGridMover
useRaycastNormal :
GridGraph
- v -
Velocity :
RichAI
,
Agent
velocity :
RVOController
Velocity :
IAgent
Version :
AstarPath
vertices :
NavMeshGraph
- w -
Walkable :
GraphNode
walkable :
GraphNode
WalkableErosion :
GridNode
,
LevelGridNode
WallThickness :
Simulator
Width :
GridGraph
,
TileHandler.TileType
,
QuadtreeGraph
,
IntRect
worldMagnitude :
Int3
- z -
zero :
Int3
Generated on Sun Apr 9 2017 22:40:11 for A* Pathfinding Project by
1.8.2