A* Pathfinding Project
3.6.1
The A* Pathfinding Project for Unity 3D
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- i -
id :
LocalAvoidance.VOLine
,
AdvancedSmooth.Turn
id2NodeMapping :
GraphSerializationContext
ie :
ProceduralWorld.ProceduralTile
ignore :
ObstacleVertex
ignoredChecksum :
AstarPathEditor
immediateCallback :
Path
incompressibility :
RVOSimulator
inconsistent :
DefineObject
index :
LinkedLevelCell
,
CompactVoxelCell
indices :
ConvexMeshNode
inf :
LocalAvoidance.VOLine
infoScreenOpen :
NavGraph
inGameDebugPath :
AstarPath
init :
AstarPath.AstarWorkItem
initialPenalty :
NavGraph
inputExtraMeshes :
Voxelize
inputTriangles :
Voxelize
inputVertices :
Voxelize
inside :
LocalAvoidance.VOIntersection
intArrCache :
Voxelize
internalTagPenalties :
Path
interpolatedVelocities :
LightweightRVO
interpolation :
Simulator
,
RVOSimulator
ints1 :
LocalAvoidance.VO
ints2 :
LocalAvoidance.VO
ints3 :
LocalAvoidance.VO
InvalidSpanValue :
VoxelArea
inverseMatrix :
NavGraph
inverted :
MultiTargetPath
isBatching :
TileHandler
isDual :
NavmeshCut
isEditor :
AstarPath
isMouseDown :
GridGraphEditor
isometricAngle :
GridGraph
isRegisteredForUpdate :
AstarPath
issueGUOs :
ObjectPlacer
isWaitingForUpdate :
DynamicGridObstacle
iterations :
RaycastModifier
,
SimpleSmoothModifier
Generated on Sun Apr 9 2017 22:38:01 for A* Pathfinding Project by
1.8.2