A* Pathfinding Project
3.6.1
The A* Pathfinding Project for Unity 3D
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AstarDistribution :
AstarPath
ChannelUse :
GridGraph.TextureData
CutMode :
TileHandler
EventType :
GraphModifier
Exactness :
StartEndModifier
FunnelSimplification :
RichFunnel
GraphUpdateOrder :
AstarPath
GridPivot :
GridGraphEditor
HeuristicMode :
MultiTargetPath
IntersectionState :
LocalAvoidance
MeshType :
NavmeshAdd
,
NavmeshCut
ModifierPass :
Seeker
ObstacleVertexWinding :
RVOObstacle
RelevantGraphSurfaceMode :
RecastGraph
ResolutionType :
LocalAvoidance
RVOExampleType :
LightweightRVO
SamplingAlgorithm :
Simulator
SmoothType :
SimpleSmoothModifier
TangentType :
RadiusModifier
UseTiles :
RecastGraphEditor
Generated on Sun Apr 9 2017 22:38:01 for A* Pathfinding Project by
1.8.2