A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Simulator Member List

This is the complete list of members for Simulator, including all inherited members.

AddAgent(IAgent agent)Simulator
AddAgent(Vector3 position)Simulator
AddObstacle(ObstacleVertex v)Simulator
AddObstacle(Vector3[] vertices, float height)Simulator
AddObstacle(Vector3[] vertices, float height, Matrix4x4 matrix)Simulator
AddObstacle(Vector3 a, Vector3 b, float height)Simulator
agentsSimulatorprivate
CleanObstacles() (defined in Simulator)Simulatorprivate
ClearAgents()Simulator
deltaTime (defined in Simulator)Simulatorprivate
DeltaTime (defined in Simulator)Simulator
desiredDeltaTimeSimulatorprivate
DesiredDeltaTimeSimulator
doCleanObstacles (defined in Simulator)Simulatorprivate
doubleBufferingSimulatorprivate
doUpdateObstacles (defined in Simulator)Simulatorprivate
frameDeltaTime (defined in Simulator)Simulatorprivate
FrameDeltaTime (defined in Simulator)Simulator
frameTimeBuffer (defined in Simulator)Simulatorprivate
frameTimeBufferIndex (defined in Simulator)Simulatorprivate
GetAgents()Simulator
GetObstacles()Simulator
InterpolationSimulator
interpolationSimulatorprivate
KDTreeSimulator
kdTreeSimulatorprivate
lastFrame (defined in Simulator)Simulatorprivate
lastStep (defined in Simulator)Simulatorprivate
MultithreadingSimulator
obstaclesSimulatorprivate
PrevDeltaTime (defined in Simulator)Simulator
prevDeltaTime (defined in Simulator)Simulatorprivate
RemoveAgent(IAgent agent)Simulator
RemoveObstacle(ObstacleVertex v)Simulator
ScheduleCleanObstacles() (defined in Simulator)Simulatorprivate
Simulator(int workers, bool doubleBuffering)Simulator
Update()Simulator
UpdateObstacle(ObstacleVertex obstacle, Vector3[] vertices, Matrix4x4 matrix)Simulator
UpdateObstacles()Simulator
workersSimulatorprivate
~Simulator()Simulatorprivate