A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Polygon Member List

This is the complete list of members for Polygon, including all inherited members.

ClosestPointOnTriangle(Vector3[] triangle, Vector3 point)Polygonstatic
ClosestPointOnTriangle(Vector3 tr0, Vector3 tr1, Vector3 tr2, Vector3 point)Polygonstatic
ContainsPoint(Vector3 a, Vector3 b, Vector3 c, Vector3 p)Polygonstatic
ContainsPoint(Vector2[] polyPoints, Vector2 p)Polygonstatic
ContainsPoint(Vector3[] polyPoints, Vector3 p)Polygonstatic
ConvexHull(Vector3[] points)Polygonstatic
Dot(Vector3 lhs, Vector3 rhs)Polygonstatic
hullCache (defined in Polygon)Polygonstatic
IntersectionFactor(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2, out float factor1, out float factor2)Polygonstatic
IntersectionFactor(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2)Polygonstatic
IntersectionPoint(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2)Polygonstatic
IntersectionPoint(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2, out bool intersects)Polygonstatic
IntersectionPointOptimized(Vector3 start1, Vector3 dir1, Vector3 start2, Vector3 dir2)Polygonstatic
IntersectionPointOptimized(Vector3 start1, Vector3 dir1, Vector3 start2, Vector3 dir2, out bool intersects)Polygonstatic
Intersects(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2)Polygonstatic
IntersectsUnclamped(Vector3 a, Vector3 b, Vector3 a2, Vector3 b2)Polygonstatic
IsClockwise(Vector3 a, Vector3 b, Vector3 c)Polygonstatic
IsClockwise(Int3 a, Int3 b, Int3 c)Polygonstatic
IsClockwiseMargin(Vector3 a, Vector3 b, Vector3 c)Polygonstatic
IsColinear(Int3 a, Int3 b, Int3 c)Polygonstatic
IsColinear(Vector3 a, Vector3 b, Vector3 c)Polygonstatic
Left(Vector3 a, Vector3 b, Vector3 p)Polygonstatic
Left(Int3 a, Int3 b, Int3 c)Polygonstatic
LineIntersectsBounds(Bounds bounds, Vector3 a, Vector3 b)Polygonstatic
SegmentIntersectionPoint(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2, out bool intersects)Polygonstatic
Subdivide(Vector3[] path, int subdivisions)Polygonstatic
TriangleArea(Int3 a, Int3 b, Int3 c) (defined in Polygon)Polygonstatic
TriangleArea(Vector3 a, Vector3 b, Vector3 c) (defined in Polygon)Polygonstatic
TriangleArea2(Int3 a, Int3 b, Int3 c)Polygonstatic
TriangleArea2(Vector3 a, Vector3 b, Vector3 c) (defined in Polygon)Polygonstatic