A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Path Member List

This is the complete list of members for Path, including all inherited members.

_errorLogPathprivate
_path (defined in Path)Pathprivate
_tagPenaltiesPathprotected
_vectorPath (defined in Path)Pathprivate
AdvanceState(PathState s)Path
CalculateStep(long targetTick) (defined in Path)Pathpure virtual
callbackPath
callTimePath
CanTraverse(Node node)Path
Claim(System.Object o)Path
claimed (defined in Path)Pathprivate
CompleteState (defined in Path)Path
currentRPathprotected
DebugString(PathLog logMode)Pathvirtual
durationPath
enabledTagsPath
Error()Path
errorPath
ErrorCheck()Pathprivate
errorLogPath
ForceLogError(string msg)Path
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
hasBeenResetPathprotected
HasExceededTime(int searchedNodes, long targetTime) (defined in Path)Pathprotected
heightPath
heuristicPath
heuristicScalePath
Initialize()Pathpure virtual
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
maxFrameTimePathprotected
nextPath
nnConstraintPath
OnEnterPool()Pathvirtual
pathPath
pathCompleteState (defined in Path)Pathprivate
pathIDPath
Prepare() (defined in Path)Pathpure virtual
PrepareBase(NodeRunData runData)Path
radiusPath
Recycle()Pathprotectedpure virtual
recycledPath
Release(System.Object o)Path
releasedNotSilent (defined in Path)Pathprivate
ReleaseSilent(System.Object o)Path
Reset()Pathvirtual
ReturnPath()Pathvirtual
runData (defined in Path)Path
searchedNodesPath
searchIterations (defined in Path)Path
speedPath
state (defined in Path)Pathprivate
stateLock (defined in Path)Pathprivate
tagPenaltiesPath
Trace(NodeRun from)Pathvirtual
turnRadiusPath
vectorPathPath
walkabilityMaskPath