A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Path, including all inherited members.
_errorLog | Path | private |
_path (defined in Path) | Path | private |
_tagPenalties | Path | protected |
_vectorPath (defined in Path) | Path | private |
AdvanceState(PathState s) | Path | |
CalculateStep(long targetTick) (defined in Path) | Path | pure virtual |
callback | Path | |
callTime | Path | |
CanTraverse(Node node) | Path | |
Claim(System.Object o) | Path | |
claimed (defined in Path) | Path | private |
CompleteState (defined in Path) | Path | |
currentR | Path | protected |
DebugString(PathLog logMode) | Path | virtual |
duration | Path | |
enabledTags | Path | |
Error() | Path | |
error | Path | |
ErrorCheck() | Path | private |
errorLog | Path | |
ForceLogError(string msg) | Path | |
GetState() | Path | |
GetTagPenalty(int tag) | Path | |
GetTotalLength() | Path | |
hasBeenReset | Path | protected |
HasExceededTime(int searchedNodes, long targetTime) (defined in Path) | Path | protected |
height | Path | |
heuristic | Path | |
heuristicScale | Path | |
Initialize() | Path | pure virtual |
IsDone() | Path | |
Log(string msg) | Path | |
LogError(string msg) | Path | |
maxFrameTime | Path | protected |
next | Path | |
nnConstraint | Path | |
OnEnterPool() | Path | virtual |
path | Path | |
pathCompleteState (defined in Path) | Path | private |
pathID | Path | |
Prepare() (defined in Path) | Path | pure virtual |
PrepareBase(NodeRunData runData) | Path | |
radius | Path | |
Recycle() | Path | protectedpure virtual |
recycled | Path | |
Release(System.Object o) | Path | |
releasedNotSilent (defined in Path) | Path | private |
ReleaseSilent(System.Object o) | Path | |
Reset() | Path | virtual |
ReturnPath() | Path | virtual |
runData (defined in Path) | Path | |
searchedNodes | Path | |
searchIterations (defined in Path) | Path | |
speed | Path | |
state (defined in Path) | Path | private |
stateLock (defined in Path) | Path | private |
tagPenalties | Path | |
Trace(NodeRun from) | Path | virtual |
turnRadius | Path | |
vectorPath | Path | |
walkabilityMask | Path |