A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Node, including all inherited members.
_penalty | Node | private |
Abs(int x) | Node | static |
AddConnection(Node node, int cost) | Node | |
area | Node | |
AreaBitNumber | Node | private |
AreaBitsSize | Node | private |
BaseFloodFill(Stack< Node > stack, int area) | Node | |
BaseInitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node) | Node | |
BaseOpen(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) | Node | |
BaseResetCosts(int[] costs) | Node | |
BaseUpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | protected |
Bit15 | Node | |
Bit16 | Node | |
Bit8 | Node | |
connectionCosts | Node | |
connections | Node | |
ContainsConnection(Node node) | Node | virtual |
flags | Node | |
FloodFill(Stack< Node > stack, int area) | Node | virtual |
GetConnections(NodeDelegate callback) | Node | virtual |
GetConnectionsBase(NodeDelegate callback) | Node | |
GetNodeIndex() | Node | |
graphIndex | Node | |
GraphIndexBitNumber (defined in Node) | Node | private |
GraphIndexBitsSize (defined in Node) | Node | private |
InitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node) | Node | virtual |
nodeIndex | Node | private |
NotAreaBits | Node | private |
NotGraphIndexBits | Node | private |
Open(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) (defined in Node) | Node | virtual |
penalty (defined in Node) | Node | |
position | Node | |
RecalculateConnectionCosts(bool neighbours) | Node | |
RemoveConnection(Node node) | Node | virtual |
ResetCosts(int[] costs) | Node | virtual |
SetNodeIndex(int index) (defined in Node) | Node | |
tags | Node | |
UpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | virtual |
UpdateConnections() | Node | virtual |
UpdateG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | |
UpdateH(Int3 targetPosition, Heuristic heuristic, float scale, NodeRun nodeR) | Node | |
UpdateNeighbourConnections() | Node | virtual |
walkable | Node | |
WalkableBit (defined in Node) | Node | private |
WalkableBitNumber | Node | private |