A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for NavMeshGraph, including all inherited members.
_bbTree | NavMeshGraph | private |
_originalMatrix (defined in NavMeshGraph) | NavMeshGraph | private |
_sguid | NavGraph | |
_vertices (defined in NavMeshGraph) | NavMeshGraph | private |
accurateNearestNode | NavMeshGraph | |
active | NavGraph | |
AddPortal(Node n1, Node n2, List< Vector3 > left, List< Vector3 > right) (defined in NavMeshGraph) | NavMeshGraph | |
Awake() | NavGraph | virtual |
bbTree (defined in NavMeshGraph) | NavMeshGraph | |
BuildFunnelCorridor(List< Node > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) (defined in NavMeshGraph) | NavMeshGraph | |
BuildFunnelCorridor(INavmesh graph, List< Node > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) (defined in NavMeshGraph) | NavMeshGraph | static |
ClosestPointOnNode(MeshNode node, Int3[] vertices, Vector3 pos) | NavMeshGraph | static |
ContainsPoint(MeshNode node, Vector3 pos) | NavMeshGraph | |
ContainsPoint(MeshNode node, Vector3 pos, Int3[] vertices) | NavMeshGraph | static |
CreateNodes(int number) | NavMeshGraph | virtual |
DeserializeExtraInfo(byte[] bytes) | NavMeshGraph | virtual |
DeserializeMeshNodes(INavmesh graph, Node[] nodes, byte[] bytes) (defined in NavMeshGraph) | NavMeshGraph | static |
DeSerializeMeshNodes(INavmesh graph, Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | static |
DeSerializeNodes(Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
DeSerializeSettings(AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
drawGizmos (defined in NavGraph) | NavGraph | |
GenerateMatrix() (defined in NavMeshGraph) | NavMeshGraph | |
GenerateNodes(NavGraph graph, Vector3[] vectorVertices, int[] triangles, out Vector3[] originalVertices, out Int3[] vertices) | NavMeshGraph | static |
GetNearest(INavmesh graph, Node[] nodes, Vector3 position, NNConstraint constraint, bool accurateNearestNode) (defined in NavMeshGraph) | NavMeshGraph | static |
GetNearest(Vector3 position, NNConstraint constraint, Node hint) | NavMeshGraph | virtual |
Pathfinding::NavGraph.GetNearest(Vector3 position) | NavGraph | |
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint) | NavGraph | |
GetNearestForce(Vector3 position, NNConstraint constraint) | NavMeshGraph | virtual |
GetNearestForce(Node[] nodes, Int3[] vertices, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
GetNearestForceBoth(Node[] nodes, Int3[] vertices, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
guid | NavGraph | |
infoScreenOpen | NavGraph | |
initialPenalty (defined in NavGraph) | NavGraph | |
InSearchTree(Node node, Path path) | NavGraph | |
inverseMatrix (defined in NavGraph) | NavGraph | |
Linecast(Vector3 origin, Vector3 end) | NavMeshGraph | |
Linecast(Vector3 origin, Vector3 end, Node hint, out GraphHitInfo hit) | NavMeshGraph | |
Linecast(Vector3 origin, Vector3 end, Node hint) | NavMeshGraph | |
Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, Node hint, bool thick, float thickness, out GraphHitInfo hit) | NavMeshGraph | static |
matrix | NavGraph | |
name (defined in NavGraph) | NavGraph | |
NodeColor(Node node, NodeRunData data) (defined in NavGraph) | NavGraph | virtual |
nodes | NavGraph | |
offset | NavMeshGraph | |
OnDestroy() | NavGraph | virtual |
OnDrawGizmos(bool drawNodes) (defined in NavMeshGraph) | NavMeshGraph | virtual |
open | NavGraph | |
originalVertices (defined in NavMeshGraph) | NavMeshGraph | private |
PostDeserialization() | NavGraph | virtual |
PostProcess() (defined in NavMeshGraph) | NavMeshGraph | |
RebuildBBTree(NavGraph graph) | NavMeshGraph | static |
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix) | NavMeshGraph | virtual |
rotation | NavMeshGraph | |
SafeOnDestroy() | NavGraph | |
scale | NavMeshGraph | |
Scan(string objMeshPath) | NavMeshGraph | |
Scan() | NavMeshGraph | virtual |
ScanGraph() | NavGraph | |
SerializeExtraInfo() | NavMeshGraph | virtual |
SerializeMeshNodes(INavmesh graph, Node[] nodes) (defined in NavMeshGraph) | NavMeshGraph | static |
SerializeMeshNodes(INavmesh graph, Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | static |
SerializeNodes(Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
SerializeSettings(AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
Sort(Vector3[] a) (defined in NavMeshGraph) | NavMeshGraph | |
sourceMesh | NavMeshGraph | |
triangles (defined in NavMeshGraph) | NavMeshGraph | |
UpdateArea(GraphUpdateObject o) (defined in NavMeshGraph) | NavMeshGraph | |
UpdateArea(GraphUpdateObject o, NavGraph graph) (defined in NavMeshGraph) | NavMeshGraph | static |
vertices (defined in NavMeshGraph) | NavMeshGraph |