A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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MultiTargetPath Member List

This is the complete list of members for MultiTargetPath, including all inherited members.

_tagPenaltiesPathprotected
ABPath(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPath
ABPath()ABPath
AdvanceState(PathState s)Path
calculatePartialABPath
CalculateStep(long targetTick)MultiTargetPathvirtual
callbackPath
callbacksMultiTargetPath
callTimePath
CanTraverse(Node node)Path
chosenTargetMultiTargetPath
Claim(System.Object o)Path
CompleteState (defined in Path)Path
Construct(Vector3[] startPoints, Vector3 target, OnPathDelegate[] callbackDelegates, OnPathDelegate callback=null) (defined in MultiTargetPath)MultiTargetPathstatic
Construct(Vector3 start, Vector3[] targets, OnPathDelegate[] callbackDelegates, OnPathDelegate callback=null) (defined in MultiTargetPath)MultiTargetPathstatic
Pathfinding::ABPath.Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)ABPathstatic
currentRPathprotected
DebugString(PathLog logMode)MultiTargetPathvirtual
durationPath
enabledTagsPath
endHintABPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
endsFound (defined in MultiTargetPath)MultiTargetPath
Error()Path
errorPath
errorLogPath
ForceLogError(string msg)Path
FoundTarget(NodeRun nodeR, int i) (defined in MultiTargetPath)MultiTargetPath
GetMovementVector(Vector3 point)ABPath
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
hasBeenResetPathprotected
hasEndPointABPathprotected
HasExceededTime(int searchedNodes, long targetTime) (defined in Path)Pathprotected
heightPath
heuristicPath
HeuristicMode enum name (defined in MultiTargetPath)MultiTargetPath
heuristicModeMultiTargetPath
heuristicScalePath
hTargetABPath
Initialize()MultiTargetPathvirtual
invertedMultiTargetPath
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
maxFrameTimePathprotected
MultiTargetPath() (defined in MultiTargetPath)MultiTargetPath
MultiTargetPath(Vector3[] startPoints, Vector3 target, OnPathDelegate[] callbackDelegates, OnPathDelegate callbackDelegate=null) (defined in MultiTargetPath)MultiTargetPath
MultiTargetPath(Vector3 start, Vector3[] targets, OnPathDelegate[] callbackDelegates, OnPathDelegate callbackDelegate=null) (defined in MultiTargetPath)MultiTargetPath
nextPath
nnConstraintPath
nodePathsMultiTargetPath
OnEnterPool()MultiTargetPathvirtual
originalEndPointABPath
originalStartPointABPath
originalTargetPointsMultiTargetPath
partialBestTargetABPathprotected
pathPath
pathIDPath
pathsForAllMultiTargetPath
Prepare()MultiTargetPathvirtual
PrepareBase(NodeRunData runData)Path
radiusPath
RebuildOpenList() (defined in MultiTargetPath)MultiTargetPath
recalcStartEndCostsABPath
Recycle()MultiTargetPathprotectedvirtual
recycledPath
Release(System.Object o)Path
ReleaseSilent(System.Object o)Path
Reset()ABPathvirtual
ResetBit8(Path p) (defined in MultiTargetPath)MultiTargetPath
ResetCosts(Path p)ABPath
ReturnPath()MultiTargetPathvirtual
runData (defined in Path)Path
searchedNodesPath
searchIterations (defined in Path)Path
sequentialTarget (defined in MultiTargetPath)MultiTargetPath
Setup(Vector3 start, Vector3[] targets, OnPathDelegate[] callbackDelegates, OnPathDelegate callback) (defined in MultiTargetPath)MultiTargetPathprotected
Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) (defined in ABPath)ABPathprotected
speedPath
startHintABPath
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
targetNodeCount (defined in MultiTargetPath)MultiTargetPathprotected
targetNodesMultiTargetPath
targetPointsMultiTargetPath
targetsFoundMultiTargetPath
Trace(NodeRun node)MultiTargetPathvirtual
turnRadiusPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
vectorPathsMultiTargetPath
walkabilityMaskPath