This is the complete list of members for FloodPathTracer, including all inherited members.
_tagPenalties | Path | protected |
ABPath(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) | ABPath | |
ABPath() | ABPath | |
AdvanceState(PathState s) | Path | |
calculatePartial | ABPath | |
CalculateStep(long targetTick) | FloodPathTracer | virtual |
callback | Path | |
callTime | Path | |
CanTraverse(Node node) | Path | |
Claim(System.Object o) | Path | |
CompleteState (defined in Path) | Path | |
Construct(Vector3 start, FloodPath flood, OnPathDelegate callback=null) (defined in FloodPathTracer) | FloodPathTracer | static |
Pathfinding::ABPath.Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null) | ABPath | static |
currentR | Path | protected |
DebugString(PathLog logMode) | ABPath | virtual |
duration | Path | |
enabledTags | Path | |
endHint | ABPath | |
endNode | ABPath | |
endNodeCosts | ABPath | protected |
endPoint | ABPath | |
error | Path | |
Error() | Path | |
errorLog | Path | |
flood | FloodPathTracer | protected |
FloodPathTracer(Vector3 start, FloodPath flood, OnPathDelegate callbackDelegate) (defined in FloodPathTracer) | FloodPathTracer | |
FloodPathTracer() (defined in FloodPathTracer) | FloodPathTracer | |
ForceLogError(string msg) | Path | |
GetMovementVector(Vector3 point) | ABPath | |
GetState() | Path | |
GetTagPenalty(int tag) | Path | |
GetTotalLength() | Path | |
hasBeenReset | Path | protected |
hasEndPoint | ABPath | protected |
HasExceededTime(int searchedNodes, long targetTime) (defined in Path) | Path | protected |
height | Path | |
heuristic | Path | |
heuristicScale | Path | |
hTarget | ABPath | |
Initialize() | FloodPathTracer | virtual |
IsDone() | Path | |
Log(string msg) | Path | |
LogError(string msg) | Path | |
maxFrameTime | Path | protected |
next | Path | |
nnConstraint | Path | |
OnEnterPool() | Path | virtual |
originalEndPoint | ABPath | |
originalStartPoint | ABPath | |
partialBestTarget | ABPath | protected |
path | Path | |
pathID | Path | |
Prepare() | ABPath | virtual |
PrepareBase(NodeRunData runData) | Path | |
radius | Path | |
recalcStartEndCosts | ABPath | |
Recycle() | ABPath | protectedvirtual |
recycled | Path | |
Release(System.Object o) | Path | |
ReleaseSilent(System.Object o) | Path | |
Reset() | FloodPathTracer | virtual |
ResetCosts(Path p) | ABPath | |
ReturnPath() | Path | virtual |
runData (defined in Path) | Path | |
searchedNodes | Path | |
searchIterations (defined in Path) | Path | |
Setup(Vector3 start, FloodPath flood, OnPathDelegate callback) (defined in FloodPathTracer) | FloodPathTracer | protected |
Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) (defined in ABPath) | ABPath | protected |
speed | Path | |
startHint | ABPath | |
startIntPoint | ABPath | |
startNode | ABPath | |
startPoint | ABPath | |
tagPenalties | Path | |
Trace(Node from) | FloodPathTracer | |
Pathfinding::ABPath.Trace(NodeRun from) | Path | virtual |
turnRadius | Path | |
UpdateStartEnd(Vector3 start, Vector3 end) | ABPath | protected |
vectorPath | Path | |
walkabilityMask | Path | |