A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
 All Classes Namespaces Files Functions Variables Enumerations Properties Groups Pages
FloodPathTracer Member List

This is the complete list of members for FloodPathTracer, including all inherited members.

_tagPenaltiesPathprotected
ABPath(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPath
ABPath()ABPath
AdvanceState(PathState s)Path
calculatePartialABPath
CalculateStep(long targetTick)FloodPathTracervirtual
callbackPath
callTimePath
CanTraverse(Node node)Path
Claim(System.Object o)Path
CompleteState (defined in Path)Path
Construct(Vector3 start, FloodPath flood, OnPathDelegate callback=null) (defined in FloodPathTracer)FloodPathTracerstatic
Pathfinding::ABPath.Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)ABPathstatic
currentRPathprotected
DebugString(PathLog logMode)ABPathvirtual
durationPath
enabledTagsPath
endHintABPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
errorPath
Error()Path
errorLogPath
floodFloodPathTracerprotected
FloodPathTracer(Vector3 start, FloodPath flood, OnPathDelegate callbackDelegate) (defined in FloodPathTracer)FloodPathTracer
FloodPathTracer() (defined in FloodPathTracer)FloodPathTracer
ForceLogError(string msg)Path
GetMovementVector(Vector3 point)ABPath
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
hasBeenResetPathprotected
hasEndPointABPathprotected
HasExceededTime(int searchedNodes, long targetTime) (defined in Path)Pathprotected
heightPath
heuristicPath
heuristicScalePath
hTargetABPath
Initialize()FloodPathTracervirtual
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
maxFrameTimePathprotected
nextPath
nnConstraintPath
OnEnterPool()Pathvirtual
originalEndPointABPath
originalStartPointABPath
partialBestTargetABPathprotected
pathPath
pathIDPath
Prepare()ABPathvirtual
PrepareBase(NodeRunData runData)Path
radiusPath
recalcStartEndCostsABPath
Recycle()ABPathprotectedvirtual
recycledPath
Release(System.Object o)Path
ReleaseSilent(System.Object o)Path
Reset()FloodPathTracervirtual
ResetCosts(Path p)ABPath
ReturnPath()Pathvirtual
runData (defined in Path)Path
searchedNodesPath
searchIterations (defined in Path)Path
Setup(Vector3 start, FloodPath flood, OnPathDelegate callback) (defined in FloodPathTracer)FloodPathTracerprotected
Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) (defined in ABPath)ABPathprotected
speedPath
startHintABPath
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
Trace(Node from)FloodPathTracer
Pathfinding::ABPath.Trace(NodeRun from)Pathvirtual
turnRadiusPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
walkabilityMaskPath