A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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CustomPath Member List

This is the complete list of members for CustomPath, including all inherited members.

_tagPenaltiesPathprotected
ABPath(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPath
ABPath()ABPath
AdvanceState(PathState s)Path
calculatePartialABPath
CalculateStep(long targetTick)ABPathvirtual
callbackPath
callTimePath
CanTraverse(Node node)Path
Claim(System.Object o)Path
CompleteState (defined in Path)Path
Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)ABPathstatic
currentRPathprotected
CustomPath(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) (defined in CustomPath)CustomPath
DebugString(PathLog logMode)ABPathvirtual
durationPath
enabledTagsPath
endHintABPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
Error()Path
errorPath
errorLogPath
ForceLogError(string msg)Path
GetMovementVector(Vector3 point)ABPath
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
hasBeenResetPathprotected
hasEndPointABPathprotected
HasExceededTime(int searchedNodes, long targetTime) (defined in Path)Pathprotected
heightPath
heuristicPath
heuristicScalePath
hTargetABPath
Initialize()ABPathvirtual
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
maxFrameTimePathprotected
nextPath
nnConstraintPath
OnEnterPool()Pathvirtual
originalEndPointABPath
originalStartPointABPath
partialBestTargetABPathprotected
pathPath
pathIDPath
penaltyMultiplier (defined in CustomPath)CustomPath
Prepare()ABPathvirtual
PrepareBase(NodeRunData runData)Path
radiusPath
recalcStartEndCostsABPath
Recycle()ABPathprotectedvirtual
recycledPath
Release(System.Object o)Path
ReleaseSilent(System.Object o)Path
Reset()ABPathvirtual
ResetCosts(Path p)ABPath
ReturnPath()Pathvirtual
runData (defined in Path)Path
searchedNodesPath
searchIterations (defined in Path)Path
Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) (defined in ABPath)ABPathprotected
speedPath
startHintABPath
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
Trace(NodeRun from)Pathvirtual
turnRadiusPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
walkabilityMaskPath