A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for BBTree, including all inherited members.
BBTree(INavmesh graph) (defined in BBTree) | BBTree | |
ExpandToContain(Rect r, Rect r2) | BBTree | |
ExpansionRequired(Rect r, Rect r2) | BBTree | |
graph (defined in BBTree) | BBTree | |
Insert(MeshNode node) (defined in BBTree) | BBTree | |
NodeIntersectsCircle(MeshNode node, Vector3 p, float radius) (defined in BBTree) | BBTree | |
OnDrawGizmos() (defined in BBTree) | BBTree | |
OnDrawGizmos(BBTreeBox box) (defined in BBTree) | BBTree | |
Query(Vector3 p, NNConstraint constraint) (defined in BBTree) | BBTree | |
QueryCircle(Vector3 p, float radius, NNConstraint constraint) | BBTree | |
RectArea(Rect r) | BBTree | |
RectContains(Rect r, Vector3 p) | BBTree | |
RectIntersectsCircle(Rect r, Vector3 p, float radius) (defined in BBTree) | BBTree | |
root | BBTree | |
SearchBox(BBTreeBox box, Vector3 p, NNConstraint constraint, ref NNInfo nnInfo) (defined in BBTree) | BBTree | |
SearchBoxCircle(BBTreeBox box, Vector3 p, float radius, NNConstraint constraint, ref NNInfo nnInfo) (defined in BBTree) | BBTree | |
TestIntersections(Vector3 p, float radius) (defined in BBTree) | BBTree | |
TestIntersections(BBTreeBox box, Vector3 p, float radius) (defined in BBTree) | BBTree | |
ToString() (defined in BBTree) | BBTree | |
XIntersectsCircle(float x1, float x2, float zpos, Vector3 circle, float radius) (defined in BBTree) | BBTree | |
ZIntersectsCircle(float z1, float z2, float xpos, Vector3 circle, float radius) (defined in BBTree) | BBTree |