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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for NavmeshController, including all inherited members.
| ClampAlongNavmesh(Vector3 startPos, Node startNode, Vector3 endPos, out Vector3 clampedPos) | NavmeshController | |
| ClampMove(Vector3 currentPosition, Vector3 direction) | NavmeshController | |
| ClampToNavmesh(Vector3 target) (defined in NavmeshController) | NavmeshController | |
| controller (defined in NavmeshController) | NavmeshController | protected |
| forwardPlanning | NavmeshController | |
| OnAstarAwake() (defined in NavmeshController) | NavmeshController | private |
| OnDisable() (defined in NavmeshController) | NavmeshController | private |
| OnRescan(AstarPath active) | NavmeshController | private |
| prevNode (defined in NavmeshController) | NavmeshController | protected |
| prevPos (defined in NavmeshController) | NavmeshController | protected |
| SimpleMove(Vector3 currentPosition, Vector3 direction) | NavmeshController | |
| Start() | NavmeshController | |
| Teleport() | NavmeshController | |
| tmpClosed | NavmeshController | private |
| tmpStack (defined in NavmeshController) | NavmeshController | private |