A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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MineBotAI Member List
This is the complete list of members for
MineBotAI
, including all inherited members.
anim
MineBotAI
animationSpeed
MineBotAI
Awake
() (defined in
AIPath
)
AIPath
protected
virtual
CalculateTargetPoint
(Vector3 p, Vector3 a, Vector3 b)
AIPath
protected
CalculateVelocity
(Vector3 currentPosition)
AIPath
protected
canMove
AIPath
canSearch
AIPath
canSearchAgain
AIPath
protected
closestOnPathCheck
AIPath
controller
AIPath
protected
currentWaypointIndex
AIPath
protected
endOfPathEffect
MineBotAI
endReachedDistance
AIPath
forwardLook
AIPath
GetFeetPosition
() (defined in
MineBotAI
)
MineBotAI
virtual
lastTarget
MineBotAI
protected
minMoveScale
(defined in
AIPath
)
AIPath
protected
navController
AIPath
protected
OnDestroy
() (defined in
AIPath
)
AIPath
OnPathComplete
(Path _p)
AIPath
virtual
OnTargetReached
()
MineBotAI
virtual
path
AIPath
protected
pickNextWaypointDist
AIPath
recyclePaths
(defined in
AIPath
)
AIPath
repathRate
AIPath
RepeatTrySearchPath
() (defined in
AIPath
)
AIPath
rigid
AIPath
protected
RotateTowards
(Vector3 dir)
AIPath
protected
virtual
rvoController
(defined in
AIPath
)
AIPath
protected
SearchPath
()
AIPath
virtual
seeker
AIPath
protected
sleepVelocity
MineBotAI
slowdownDistance
AIPath
speed
AIPath
Start
() (defined in
MineBotAI
)
MineBotAI
virtual
target
AIPath
targetDirection
AIPath
protected
targetPoint
AIPath
protected
TargetReached
AIPath
targetReached
AIPath
protected
tr
AIPath
protected
TrySearchPath
() (defined in
AIPath
)
AIPath
turningSpeed
AIPath
Update
() (defined in
MineBotAI
)
MineBotAI
protected
virtual
WaitForRepath
() (defined in
AIPath
)
AIPath
protected
XZSqrMagnitude
(Vector3 a, Vector3 b) (defined in
AIPath
)
AIPath
protected
Generated on Wed Nov 28 2012 13:50:33 for A* Pathfinding Project by
1.8.2