A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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MineBotAI Member List

This is the complete list of members for MineBotAI, including all inherited members.

animMineBotAI
animationSpeedMineBotAI
Awake() (defined in AIPath)AIPathprotectedvirtual
CalculateTargetPoint(Vector3 p, Vector3 a, Vector3 b)AIPathprotected
CalculateVelocity(Vector3 currentPosition)AIPathprotected
canMoveAIPath
canSearchAIPath
canSearchAgainAIPathprotected
closestOnPathCheckAIPath
controllerAIPathprotected
currentWaypointIndexAIPathprotected
endOfPathEffectMineBotAI
endReachedDistanceAIPath
forwardLookAIPath
GetFeetPosition() (defined in MineBotAI)MineBotAIvirtual
lastTargetMineBotAIprotected
minMoveScale (defined in AIPath)AIPathprotected
navControllerAIPathprotected
OnDestroy() (defined in AIPath)AIPath
OnPathComplete(Path _p)AIPathvirtual
OnTargetReached()MineBotAIvirtual
pathAIPathprotected
pickNextWaypointDistAIPath
recyclePaths (defined in AIPath)AIPath
repathRateAIPath
RepeatTrySearchPath() (defined in AIPath)AIPath
rigidAIPathprotected
RotateTowards(Vector3 dir)AIPathprotectedvirtual
rvoController (defined in AIPath)AIPathprotected
SearchPath()AIPathvirtual
seekerAIPathprotected
sleepVelocityMineBotAI
slowdownDistanceAIPath
speedAIPath
Start() (defined in MineBotAI)MineBotAIvirtual
targetAIPath
targetDirectionAIPathprotected
targetPointAIPathprotected
TargetReachedAIPath
targetReachedAIPathprotected
trAIPathprotected
TrySearchPath() (defined in AIPath)AIPath
turningSpeedAIPath
Update() (defined in MineBotAI)MineBotAIprotectedvirtual
WaitForRepath() (defined in AIPath)AIPathprotected
XZSqrMagnitude(Vector3 a, Vector3 b) (defined in AIPath)AIPathprotected