A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
 All Classes Namespaces Files Functions Variables Enumerations Properties Groups Pages
CustomGridNode Member List

This is the complete list of members for CustomGridNode, including all inherited members.

Abs(int x)Nodestatic
AddConnection(Node node, int cost)Node
areaNode
areaType (defined in CustomGridNode)CustomGridNode
BaseFloodFill(Stack< Node > stack, int area)Node
BaseInitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node)Node
BaseOpen(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path)Node
BaseResetCosts(int[] costs)Node
BaseUpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node)Nodeprotected
Bit15Node
Bit16Node
Bit8Node
connectionCostsNode
connectionsNode
ContainsConnection(Node node)Nodevirtual
corners (defined in CustomGridNode)CustomGridNodestatic
flagsNode
FloodFill(Stack< Node > stack, int area)CustomGridNodevirtual
floodFillWalkabilityMask (defined in CustomGridNode)CustomGridNodestatic
GetConnection(int i)GridNode
GetConnections(NodeDelegate callback)GridNodevirtual
GetConnectionsBase(NodeDelegate callback)Node
GetGridIndex()GridNode
GetIndex()GridNode
GetNodeIndex()Node
graphIndexNode
gridGraphsGridNodestatic
HasAnyGridConnections()GridNode
indicesGridNodeprotected
InitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in GridNode)GridNodevirtual
Open(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) (defined in GridNode)GridNodevirtual
penalty (defined in Node)Node
positionNode
RecalculateConnectionCosts(bool neighbours)Node
RemoveConnection(Node node)GridNodevirtual
RemoveGridGraph(GridGraph graph) (defined in GridNode)GridNodestatic
ResetCosts(int[] costs)Nodevirtual
SetConnection(int i, int value)GridNode
SetConnectionRaw(int i, int value)GridNode
SetGridGraph(GridGraph graph) (defined in GridNode)GridNodestatic
SetGridIndex(int gridIndex)GridNode
SetIndex(int i)GridNode
SetNodeIndex(int index) (defined in Node)Node
tagsNode
UpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in GridNode)GridNodevirtual
UpdateConnections()GridNodevirtual
UpdateG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node)Node
UpdateGridConnections()GridNode
UpdateH(Int3 targetPosition, Heuristic heuristic, float scale, NodeRun nodeR)Node
UpdateNeighbourConnections()Nodevirtual
walkableNode
WalkableErosionGridNode