Function TileHandler.CollectCuts

CollectCuts (GridLookup<NavmeshClipper> cuts, List<Vector2Int> tileCoordinates, float characterRadius, TileLayout tileLayout, refUnsafeSpan<UnsafeList<UnsafeSpan<Int3>>> tileVertices, refUnsafeSpan<UnsafeList<UnsafeSpan<int>>> tileTriangles, refUnsafeSpan<UnsafeList<UnsafeSpan<int>>> tileTags)
Internal Static
CutCollection CollectCuts (

GridLookup<NavmeshClipper>

cuts

List<Vector2Int>

tileCoordinates

float

characterRadius

TileLayout

tileLayout

refUnsafeSpan<UnsafeList<UnsafeSpan<Int3>>>

tileVertices

refUnsafeSpan<UnsafeList<UnsafeSpan<int>>>

tileTriangles

refUnsafeSpan<UnsafeList<UnsafeSpan<int>>>

tileTags

)