Struct TileLayout
Represents the position and size of a tile grid for a recast/navmesh graph.
This separates out the physical layout of tiles from all the other recast graph settings.
Public Methods
Returns an XZ bounds object with the bounds of a group of tiles in graph space.
Returns a rect containing the indices of all tiles touching the specified bounds.
Returns a rect containing the indices of all tiles touching the specified bounds.
Public Variables
Voxel y coordinates will be stored as ushorts which have 65536 values.
Size of a tile in world units, along the graph's X axis.
Size of a tile in world units, along the graph's Z axis.
Voxel sample size (x,z).
Size in graph space of the whole grid.
How many tiles there are in the grid.
Size of a tile in voxels along the X and Z axes.
Transforms coordinates from graph space to world space.