Function GizmoContext.InActiveSelection InActiveSelection (Component c) True if the component is shown in the inspector. Public Static bool InActiveSelection ( Component c ) True if the component is shown in the inspector. The active selection is the GameObject that is currently visible in the inspector. InActiveSelection (Transform tr) True if the transform is shown in the inspector. Public Static bool InActiveSelection ( Transform tr ) True if the transform is shown in the inspector. The active selection is the GameObject that is currently visible in the inspector.