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Superior Alternative to Built-in NavMesh for Some of Us

This is a fantastic add-on and I highly recommend it. I had my troops finding paths and navigating within the first hour. I've been playing with the more advanced features since then, such as path smoothing, and it's all very impressive. This package is powerful, flexible, well designed, and intuitive.

Clay Fowler

Good Good Good

Far better than Unity's pathfinding system. Some learning curve to master it all, but worth it!!!


Everything you need

Thank you so much for this package. Easy to use and it actually works!!

Fernando Dudka

Fantastic asset and incredible support

I bought this asset a while back, but as a playmaker user I didn't went through it yet. The documentation is really detailled, every thing a coder needs is in it. However, as non coder, I had some troubles making it work with my setup of FSM. I went on the forum and the creator answered my questions in less than an hour! He's been really helpfull, patient, and quick. A real model for asset creators! Now thanks to his help I can start to fully exploit this incredible asset without much difficulty; A must buy for anyone who needs some proper AIs!


Best on the Assetstore

If you are looking for a fast and robust pathfinding solution, then this is the one to get. Comes with a lot of examples and tweaking possibilities (i really like that part).


Really Impressed

I'm interfacing with the pathfinding entirely through scripting. I first tried "Apex Path", and after a few hours I couldn't figure out how to update the grid and manipulate it to the level that I require. Apex was very opinionated about how I do everything, so it wasn't a good fit for me. Then I tried Astar Pathfinding and immediately it made sense to me. In a few hours I was up and running, building the grid and recalculating nodes exactly how I wanted. As I delved in deeper I was continually impressed, so I bought the pro version. The multithreading is incredible. The source code *clicks* with me, I find it easy to understand and extend, where as Apex's source code was maybe a bit too verbose and... again, "opinionated". I really apprecate the this project, I was worried I'd be sinking weeks into building my own solution. Thank you!


Solid Pathfinding and tonns of features

Robert Thompson

My favorite pathfinding solution for years now!


Great Product Great Support

I've been playing with this for a while now on the free version and jumped at the chance to buy the pro version when it was in the sale. So far this asset has saved a lot of time, specially with some of the additional features included in the pro version (randompath/fleepath etc). The support has been excellent, i've asked a few questions to help get my head around it and the publisher has replied instantly with a detailed response. The last reply came back within 3 minutes! Five stars for you sir, well done.



Great asset, amazing support.

Studio ZYX

Awesome Pathfinding solution and great support


A fantastic resource!

Without this product, I wouldn't have a project. Or rather, I would, but it would have ground to a halt as I spent hundreds of hours trying to make something even remotely as effective as the Pathfinding Project. I would much rather spend tens of hours learning documentation (which this product is replete with), than hundreds of hours trying to reinvent the wheel.


Must-Have, Seriously

Parnassian Studios

Best pathfinding on the asset store

It has something for everyone. Lots of features and it's fast. Even works for mobile. Support is quick and always helpful. The code is well written and have lots of comments. I use this in all projects where something have to navigate through a changing environment.


Amazing Pathfinding Solution!

This is a very deep asset, that can take a while to really grasp everything it can do, but once you figure it out, it's pretty amazing, and it's worth the time it takes to learn how to use it, because in the end, it'll save you a TON of time. It's also worth noting that the support is outstanding. I ran into a problem while trying to customize the way this works for my specific project, and Aron went above and beyond to help me find a solution that works for me. I couldn't be happier with what this offers, and I look forward to getting more familiar with all of the functions. This asset is truly inspirational! Now my characters no longer get stuck after running face first into walls!


This is a prime example of what an asset store package should be

This is hands down the best asset in this store. It is extremely easy to use, and has lots of hooks for tailoring it to your specific needs.

Dan M

Super polished pathfinding

I'm very impressed by this asset! Examples are great, it's well documented, and this pro-version's automatic navmesh generation works right out of the box. In a quick prototype I threw together today I had little soldiers running all over the place, up and down ramps, around trees and other obstacles.

Stefan Persson

Possibly the best Unity pathfinding solution


Super Amazing Brilliant Pathfinding Solution

I also have the second best other asset which is Apex Path and Apex Steer which do NOT even come close to the pure brilliance of A* Pathfinding Project. Put it this way. Procedurally generated terrains (RTS style game) Apex Path just falls over. Crash and burn style. But A* Pathfinding handles it out of the box with the Recast Graphs. Yes it takes 30 seconds to generate the graphs. Aha but wait. With A* Pathfinding Project we can make our own modified version of the Graph Generators and optimize it to our scenarios. All I can say is that A* Pathfinding Project is way beyond amazing.


This is the one.

After playing with various path find tools and sinking money into them this finally worked almost instantly. Dont bother with the others this is the best. Logical easy to integrate.


Great Lib!

I bought it and never regretted the purchase once. It's fast, flexible and easy to use. Recommended!

Ian T

The best pathfinding solution on Unity!

André "Intentor" Martins

This is awesome!

This does everything which i could expect from a pathfinding system. Most of the stuff is free but i got the pro version because of automatic Navmesh generation which is insanely quick to generate and the texture penalties. I was a little hesitant on price but i am unbelievably happy with this. Was able to start up my own test scene from scratch and have an object with goes to a selected target using this pathfinding system within 10 minutes. First 5 minutes was to understand how to use it and last 5 minutes was to integrate it in a script. I would love to give this a 10 but rating does let me do it :(


True Genius

Not only does the software deliver, but it is well designed, has an intuitive UI and the website has comprehensive How To's, Tutorials and documentation. Well done!

Micky Duncan

Package full of goodness!

Pathfinding has always been a bit tricky to get right. But you can stop those thougts right now. This package has got you set up in no time. It can look daunting in the beginning, but it's really simple. So if you are serious about your game, and want a solid solution, then look no further. Besides, the cost of developing such a capable solution will be substantially higher than just getting this package.


Worth Every Penny

After I spent $10 here and $20 dollars there (probably spending more than this project cost) I finally broke down and shelled out the money for this pathfinding project. Well, if anything proves the adage 'You get what you pay for' this is it. If I had just gotten this earlier for my project it would've saved me a lot of time and money. [...] This is the navigation system I would've expected from Unity themselves.

Black Triangles

The only one serious pathfinding solution for Unity 5.

I tried a lot of path finding solutions for my RTS game, but when it comes to developing AI based on it, then i would choose this asset again and again. Path finding AIs need a stable and well adjustable path finding solution, which is provided by this path finding engine


The Definitive Pathfinding System for Unity

Unity's built-in nav system was too limited for the project I was working on. I needed to create nav graphs at runtime and update them on the fly. That is exactly what this package does, and then some.

Kevin Lukic

The best Unity Pathfinding Solution

I've been using this in my game for a little over a month now, and it's by far the best Unity pathfinding solution I've come across. If the Unity navmesh pathfinding isn't quite cutting it look no further than this

Chris Durel

Classic example of the best in Unity Assets

Wonderful project and superior AI pathfinding. Aron G. has been with Unity and supporting the community with this project for years. Excellent work, docs, performance, ease of use and feature set. AAA

Chuck Mahenski

A few of the games using the A* Pathfinding Project


Explore colonial India through a literary lens in this procedural open world RPG. Branching narratives, combat, stealth and survival mechanics let you tell your own versions of Nobel Prize winner Rudyard Kipling's masterpiece.

Check it out

Dark Frontier

You must defend the Tavern controlling multiples heroes against hordes of enemies. The A* Pathfinding Project power us to run in a mobile 10 to 20 units in realtime using a 4k nodes grid without any problem, even when doing constant weight updates and using nice modifiers like the Alternative Path modifier.

Check it out!

Folk Tale

Folk Tale will be a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities.
Folk Tale for PC, Mac and Linux is developed by indie collaboration studio Games Foundry.

Check it out!
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