A* Pathfinding Project  4.1.20
The A* Pathfinding Project for Unity 3D
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Agent Member List

This is the complete list of members for Agent, including all inherited members.

Agent(Vector3 pos)Agent
AgentTimeHorizonAgent
agentTimeHorizonAgentprivate
BiasDesiredVelocity(VOBuffer vos, ref Vector2 desiredVelocity, ref Vector2 targetPointInVelocitySpace, float maxBiasRadians)Agentprivatestatic
BufferSwitch()Agent
calculatedSpeedAgentprivate
CalculatedSpeedAgent
calculatedTargetPointAgentprivate
CalculatedTargetPointAgent
CalculateNeighbours()Agent
CalculateVelocity(Pathfinding.RVO.Simulator.WorkerContext context)Agentpackage
collidesWithAgentprivate
CollidesWithAgent
collisionNormalAgentprivate
currentVelocityAgentprivate
DebugDrawAgent
debugDrawAgentprivate
desiredSpeedAgentprivate
desiredTargetPointInVelocitySpaceAgentprivate
desiredVelocityAgentprivate
DesiredVelocityWeightAgentprivate
desiredWorldVelocityAgentprivate
DrawVO(Vector2 circleCenter, float radius, Vector2 origin)Agentprivate
ElevationCoordinateAgent
EvaluateGradient(VOBuffer vos, Vector2 p, out float value)Agentprivate
ForceSetVelocity(Vector3 velocity)Agent
FromXZ(Vector2 p)Agentprivate
GenerateNeighbourAgentVOs(VOBuffer vos)Agentprivate
GenerateObstacleVOs(VOBuffer vos)Agentprivate
GradientDescent(VOBuffer vos, Vector2 sampleAround1, Vector2 sampleAround2)Agentprivate
HeightAgent
heightAgentprivate
HeightOffsetAgent
InsertAgentNeighbour(Agent agent, float rangeSq)Agentpackage
LayerAgent
layerAgentprivate
localElevationAgentprivate
localPositionAgentprivate
LockedAgent
lockedAgentpackage
manuallyControlledAgentprivate
maxNeighboursAgentprivate
MaxNeighboursAgent
maxSpeedAgentprivate
movementPlaneAgentprivate
MovementPlaneAgent
NeighbourCountAgent
neighbourDistsAgentprivate
NeighbourObstaclesAgent
neighboursAgentprivate
nextAgentpackage
nextDesiredSpeedAgentprivate
nextMaxSpeedAgentprivate
nextMovementPlaneAgentprivate
nextTargetPointAgentprivate
obstaclesAgentprivate
obstaclesBufferedAgentprivate
obstacleTimeHorizonAgentprivate
ObstacleTimeHorizonAgent
positionAgentpackage
PositionAgent
PostCalculation()Agent
PreCalculation()Agent
PreCalculationCallbackAgent
PriorityAgent
radiusAgentpackage
RadiusAgent
Rainbow(float v)Agentprivatestatic
resultMovementPlaneAgentprivate
SetCollisionNormal(Vector3 normal)Agent
SetMovementPlane(IMovementPlane movementPlane)Agent
SetTarget(Vector3 targetPoint, float desiredSpeed, float maxSpeed)Agent
simulatorAgentpackage
Sqr(float x)Agentprivatestatic
To2D(Vector3 p, out float elevation)Agentprivate
ToXZ(Vector3 p)Agentprivate
Trace(VOBuffer vos, Vector2 p, out float score)Agentprivate
WallWeightAgentprivate