◆ State
Enumerator |
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Normal | |
PlacingBuilding | |
Dragging | |
◆ AbortBuildingPlacement()
void AbortBuildingPlacement |
( |
| ) |
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private |
◆ Awake()
◆ HandleBuildingPlacement()
void HandleBuildingPlacement |
( |
| ) |
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|
private |
◆ HandleMovement()
◆ HandleSelection()
◆ RaycastScreenPoint()
RaycastHit RaycastScreenPoint |
( |
Vector2 |
mousePosition, |
|
|
LayerMask |
mask |
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) |
| |
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private |
◆ ShowMenu()
◆ StartBuildingPlacement()
◆ Update()
◆ active
◆ activeMenu
◆ buildingInfo
◆ buildingPreview
GameObject buildingPreview |
◆ dragStart
◆ groundMask
◆ hasSelected
◆ ignoreFrame
◆ menuItemPrefab
GameObject menuItemPrefab |
◆ menuRoot
◆ selectionBox
RectTransform selectionBox |
◆ state
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/Example18_RTS/RTSUI.cs