Struct JobBuildTileMeshFromVoxels Extends IJob

Public

Builds tiles from a polygon soup using voxelization.

This job takes the following steps:

  • Voxelize the input meshes

  • Filter and process the resulting voxelization in various ways to remove unwanted artifacts and make it better suited for pathfinding.

  • Extract a walkable surface from the voxelization.

  • Triangulate this surface and create navmesh tiles from it.

This job uses work stealing to distribute the work between threads. The communication happens using a shared queue and the currentTileCounter atomic variable.

Public Methods

Execute ()
Public
SetCounter (arr)
Public
SetOutputMeshes (arr)
Public

Public Variables

backgroundTraversability
Public
cellHeight
Public
cellSize
Public
characterRadiusInVoxels
Public
contourMaxError
Public
currentTileCounter
Public
dimensionMode
Public
graphToWorldSpace
Public
inputMeshes
Public
maxEdgeLength
Public
maxSlope
Public
maxTiles

Max number of tiles to process in this job.

Public
minRegionSize
Public
outputMeshes
Public
relevantGraphSurfaceMode
Public
relevantGraphSurfaces
Public
tileBorderSizeInVoxels
Public
tileBuilder
Public
tileGraphSpaceBounds
Public
voxelToTileSpace
Public
voxelWalkableClimb
Public
voxelWalkableHeight
Public

Private/Protected Members

MarkerBuildCompactField
Private Static Readonly
MarkerBuildConnections
Private Static Readonly
MarkerBuildContours
Private Static Readonly
MarkerBuildDistanceField
Private Static Readonly
MarkerBuildMesh
Private Static Readonly
MarkerBuildRegions
Private Static Readonly
MarkerConvertAreasToTags
Private Static Readonly
MarkerErodeWalkableArea
Private Static Readonly
MarkerFilterLedges
Private Static Readonly
MarkerFilterLowHeightSpans
Private Static Readonly
MarkerRemoveDuplicateVertices
Private Static Readonly
MarkerTransformTileCoordinates
Private Static Readonly
MarkerVoxelize
Private Static Readonly