A* Pathfinding Project
4.3.8
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
void | Execute () |
Public Attributes | |
SimulatorBurst.AgentData | agentData |
SimulatorBurst.AgentData | agentDataCopy |
NativeArray< bool > | anyDebugEnabled |
int | endIndex |
int | startIndex |
void Execute | ( | ) |
SimulatorBurst.AgentData agentData |
SimulatorBurst.AgentData agentDataCopy |
NativeArray<bool> anyDebugEnabled |
int endIndex |
int startIndex |