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void | Execute (int startIndex, int count) |
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◆ Execute()
void Execute |
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int |
startIndex, |
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int |
count |
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) |
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◆ allowBoundsChecks
bool allowBoundsChecks => false |
◆ dataBounds
◆ graphIndex
◆ nodeArrayBounds
(width, depth) of the array that the nodesHandle refers to
◆ nodeConnections
NativeArray<int> nodeConnections |
◆ nodePenalties
NativeArray<uint> nodePenalties |
◆ nodePositions
NativeArray<Vector3> nodePositions |
◆ nodesHandle
System.Runtime.InteropServices.GCHandle nodesHandle |
◆ nodeTags
NativeArray<int> nodeTags |
◆ nodeWalkable
NativeArray<bool> nodeWalkable |
◆ nodeWalkableWithErosion
NativeArray<bool> nodeWalkableWithErosion |
The documentation for this struct was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/GridGraphJobs.cs