This is the complete list of members for SimulatorBurst, including all inherited members.
AddAgent(Vector2 position, float elevationCoordinate) | SimulatorBurst | |
AddAgent(IAgent agent) | SimulatorBurst | |
AddObstacle(ObstacleVertex v) | SimulatorBurst | |
AddObstacle(Vector3[] vertices, float height, bool cycle=true) | SimulatorBurst | |
AddObstacle(Vector3[] vertices, float height, Matrix4x4 matrix, RVOLayer layer=RVOLayer.DefaultObstacle, bool cycle=true) | SimulatorBurst | |
AddObstacle(Vector3 a, Vector3 b, float height) | SimulatorBurst | |
AgentBounds | SimulatorBurst | |
AgentCount | SimulatorBurst | |
agentPreCalculationCallbacks | SimulatorBurst | private |
agents | SimulatorBurst | private |
AllocateAgentSpace() | SimulatorBurst | private |
AnyAgentHasDebug | SimulatorBurst | |
BlockUntilSimulationStepIsDone() | SimulatorBurst | private |
CleanAndUpdateObstaclesIfNecessary() | SimulatorBurst | private |
CleanObstacles() | SimulatorBurst | private |
ClearAgents() | SimulatorBurst | |
currentSimulationData | SimulatorBurst | private |
DeltaTime | SimulatorBurst | |
deltaTime | SimulatorBurst | private |
desiredDeltaTime | SimulatorBurst | private |
DesiredDeltaTime | SimulatorBurst | |
DoubleBuffering | SimulatorBurst | |
GetAgents() | SimulatorBurst | |
GetObstacles() | SimulatorBurst | |
HardCollisions | SimulatorBurst | |
horizonAgentData | SimulatorBurst | private |
inProgressJob | SimulatorBurst | private |
inProgressOutputData | SimulatorBurst | private |
jobInProgress | SimulatorBurst | private |
lastStep | SimulatorBurst | private |
MovementPlane | SimulatorBurst | |
movementPlane | SimulatorBurst | |
Multithreading | SimulatorBurst | |
numAgents | SimulatorBurst | private |
obstacles | SimulatorBurst | |
OnDestroy() | SimulatorBurst | |
outputData | SimulatorBurst | |
PreCalculation() | SimulatorBurst | private |
quadtree | SimulatorBurst | |
RemoveAgent(IAgent agent) | SimulatorBurst | |
RemoveObstacle(ObstacleVertex v) | SimulatorBurst | |
ScheduleCleanObstacles() | SimulatorBurst | private |
simulationData | SimulatorBurst | |
SimulatorBurst(bool doubleBuffering, MovementPlane movementPlane) | SimulatorBurst | |
SymmetryBreakingBias | SimulatorBurst | |
temporaryAgentData | SimulatorBurst | private |
Update() | SimulatorBurst | |
UpdateObstacle(ObstacleVertex obstacle, Vector3[] vertices, Matrix4x4 matrix) | SimulatorBurst | |
UpdateObstacles() | SimulatorBurst | |