A* Pathfinding Project
4.3.7
The A* Pathfinding Project for Unity 3D
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Public Types | |
enum | State { Free, Reserved, PartiallySubmitted } |
Public Member Functions | |
void | ClearData () |
void | Dispose () |
void | Init (RetainedGizmos gizmos, Hasher hasher, RedrawScope redrawScope, bool isGizmos) |
void | Submit (RetainedGizmos gizmos) |
void | SubmitMeshes (RetainedGizmos gizmos) |
void | SubmitPerCameraMeshes (RetainedGizmos gizmos, Camera camera) |
Public Attributes | |
NativeArray< UnsafeAppendBuffer > | commandBuffers |
Hasher | hasher |
bool | isGizmos |
List< Mesh > | meshes |
bool | preventDispose |
RedrawScope | redrawScope |
State | state |
int | version |
Properties | |
unsafe UnsafeAppendBuffer * | BufferPtr [get] |
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strong |
void ClearData | ( | ) |
void Dispose | ( | ) |
void Init | ( | RetainedGizmos | gizmos, |
Hasher | hasher, | ||
RedrawScope | redrawScope, | ||
bool | isGizmos | ||
) |
void Submit | ( | RetainedGizmos | gizmos | ) |
void SubmitMeshes | ( | RetainedGizmos | gizmos | ) |
void SubmitPerCameraMeshes | ( | RetainedGizmos | gizmos, |
Camera | camera | ||
) |
NativeArray<UnsafeAppendBuffer> commandBuffers |
Hasher hasher |
bool isGizmos |
List<Mesh> meshes |
bool preventDispose |
RedrawScope redrawScope |
State state |
int version |
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get |