◆ JobDensityCheck()
◆ AgentDensityInCircle()
float AgentDensityInCircle |
( |
float2 |
position, |
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float |
radius |
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) |
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◆ Dispose()
◆ Execute() [1/2]
void Pathfinding.Jobs.IJobParallelForBatched. Execute |
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int |
start, |
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int |
count |
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) |
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◆ Execute() [2/2]
◆ Set()
void Set |
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int |
index, |
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int |
rvoAgentIndex, |
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float2 |
destination, |
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float |
densityThreshold, |
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float |
progressAverage |
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) |
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◆ agentDesiredSpeed
NativeArray<float> agentDesiredSpeed |
◆ agentOutputSpeed
NativeArray<float> agentOutputSpeed |
◆ agentOutputTargetPoint
NativeArray<float2> agentOutputTargetPoint |
◆ agentPosition
NativeArray<float2> agentPosition |
◆ agentRadius
NativeArray<float> agentRadius |
◆ agentTargetPoint
NativeArray<float2> agentTargetPoint |
◆ allowBoundsChecks
bool allowBoundsChecks => false |
◆ data
◆ deltaTime
◆ outThresholdResult
NativeArray<bool> outThresholdResult |
◆ progressAverage
NativeArray<float> progressAverage |
◆ quadtree
The documentation for this struct was generated from the following file: