A* Pathfinding Project
4.3.7
The A* Pathfinding Project for Unity 3D
|
Classes | |
struct | DistanceComparer |
Public Member Functions | |
float | CollisionTime (float2 pos1, float2 pos2, float2 v1, float2 v2, float r1, float r2) |
void | Execute () |
Public Attributes | |
float | agentRadius |
float3 | destination |
NativeArray< float3 > | positions |
float CollisionTime | ( | float2 | pos1, |
float2 | pos2, | ||
float2 | v1, | ||
float2 | v2, | ||
float | r1, | ||
float | r2 | ||
) |
void Execute | ( | ) |
float agentRadius |
float3 destination |
NativeArray<float3> positions |