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A* Pathfinding Project
4.3.7
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
| void | Execute () |
Public Attributes | |
| bool | allowBoundsChecks => false |
| int | count |
| System.Func< T > | createNode |
| int | numRecycledNodeIndices |
| PathProcessor | pathProcessor |
| int [] | recyledNodeIndices |
| int | reservedPathNodeData |
| T [] | result |
| int | startingNodeIndex |
| void Execute | ( | ) |
| bool allowBoundsChecks => false |
| int count |
| System.Func<T> createNode |
| int numRecycledNodeIndices |
| PathProcessor pathProcessor |
| int [] recyledNodeIndices |
| int reservedPathNodeData |
| T [] result |
| int startingNodeIndex |