A* Pathfinding Project  4.3.7
The A* Pathfinding Project for Unity 3D
GraphUpdateShape.BurstShape Struct Reference

Shape optimized for burst. More...

Detailed Description

Shape optimized for burst.

Public Member Functions

 BurstShape (GraphUpdateShape scene, Allocator allocator)
 
bool Contains (float3 point)
 

Public Attributes

bool containsEverything
 
float3 forward
 
float3 origin
 
NativeArray< Vector3 > points
 
float3 right
 

Static Public Attributes

static BurstShape Everything
 Shape that contains everything. More...
 

Constructor & Destructor Documentation

◆ BurstShape()

BurstShape ( GraphUpdateShape  scene,
Allocator  allocator 
)

Member Function Documentation

◆ Contains()

bool Contains ( float3  point)

Member Data Documentation

◆ containsEverything

bool containsEverything

◆ Everything

BurstShape Everything
static
Initial value:
=> new BurstShape {
points = new NativeArray<Vector3>(0, Allocator.Persistent),
origin = float3.zero,
right = float3.zero,
forward = float3.zero,
}

Shape that contains everything.

◆ forward

float3 forward

◆ origin

float3 origin

◆ points

NativeArray<Vector3> points

◆ right

float3 right

The documentation for this struct was generated from the following file: