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A* Pathfinding Project
4.3.7
The A* Pathfinding Project for Unity 3D
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Sets the destination of an AI to the position of a specified object. More...
Sets the destination of an AI to the position of a specified object.
This component should be attached to a GameObject together with a movement script such as AIPath, RichAI or AILerp. This component will then make the AI move towards the target set on this component.

Public Attributes | |
| Transform | target |
| The object that the AI should move to. More... | |
Private Member Functions | |
| void | OnDisable () |
| void | OnEnable () |
| void | Update () |
| Updates the AI's destination every frame. More... | |
Private Attributes | |
| IAstarAI | ai |
Additional Inherited Members | |
Protected Member Functions inherited from VersionedMonoBehaviour | |
| virtual void | Awake () |
| virtual int | OnUpgradeSerializedData (int version, bool unityThread) |
| Handle serialization backwards compatibility. More... | |
| virtual void | Reset () |
| Handle serialization backwards compatibility. More... | |
Properties inherited from VersionedMonoBehaviour | |
| int Util.IEntityIndex. | EntityIndex [get, set] |
| Internal entity index used by #BurstBatchHelper. More... | |
Properties inherited from IEntityIndex | |
| int | EntityIndex [get, set] |
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Updates the AI's destination every frame.
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| Transform target |
The object that the AI should move to.