Struct MovementControl Extends IComponentData
Public
Desired movement for an agent.
This data will be fed to the local avoidance system to calculate the final movement of the agent. If no local avoidance is used, it will be directly copied to ResolvedMovement.
Public Variables
endOfPath
The end of the current path.
Public
hierarchicalNodeIndex
The index of the hierarchical node that the agent is currently in.
Public
maxSpeed
The maximum speed at which the agent may move, in meters per second.
Public
overrideLocalAvoidance
If true, this agent will ignore other agents during local avoidance, but other agents will still avoid this one.
Public
rotationSpeed
The speed at which the agent should rotate towards targetRotation + targetExtraRotation, in radians per second.
Public
targetPoint
The point the agent should move towards.
Public
targetRotation
The desired rotation of the agent, relative to the current movement plane.
Public