Class PointNode Extends GraphNode

Public

Node used for the PointGraph.

This is just a simple point with a list of connections (and associated costs) to other nodes. It does not have any concept of a surface like many other node types.

Public Methods

AddConnection (node, cost)

Add a connection from this node to the specified node.

Public
ClearConnections (alsoReverse)

Remove all connections from this node.

Public
ClosestPointOnNode (p)

Closest point on the surface of this node to the point p.

Public
ContainsConnection (node)

Checks if this node has a connection to the specified node.

Public
ContainsPoint (point)

Checks if point is inside the node when seen from above.

Public
ContainsPointInGraphSpace (point)

Checks if point is inside the node in graph space.

Public
DeserializeNode (ctx)

Deserializes the node data from a byte array.

Public
DeserializeReferences (ctx)

Used to deserialize references to other nodes e.g connections.

Public
GetConnections (action)

Calls the delegate with all connections from this node.

Public
GetConnections<T> (action, data)

Calls the delegate with all connections from this node and passes a custom data value to the delegate.

Public
GetGizmoHashCode ()

Hash code used for checking if the gizmos need to be updated.

Public
Open (path, pathNodeIndex, gScore)

Open the node.

Public
OpenAtPoint (path, pathNodeIndex, position, gScore)

Open the node at a specific point.

Public
PointNode ()
Public
PointNode (astar)
Public
RemoveConnection (node)

Removes any connection from this node to the specified node.

Public
SerializeNode (ctx)

Serialized the node data to a byte array.

Public
SerializeReferences (ctx)

Used to serialize references to other nodes e.g connections.

Public
SetPosition (value)
Public

Public Variables

connections

All connections from this node.

Public
gameObject

GameObject this node was created from (if any).

Public

Inherited Public Members

Area

Connected component that contains the node.

Public
ContainsPoint (point)

Checks if point is inside the node when seen from above.

Public
DecodeVariantPosition (pathNodeIndex, fractionAlongEdge)

The position of the path node during the search.

Public
Destroy ()

Destroys the node.

Public
Destroyed
Public
DestroyedNodeIndex
Public Static
Flags

Holds various bitpacked variables.

Public
GetConnectionsWithData<T> (node, data)
Public
GetPortal (other, left, right)

Add a portal from this node to the specified node.

Public
Graph

Graph which this node belongs to.

Public
GraphIndex

Graph which contains this node.

Public
InvalidNodeIndex
Public Static
MaxGraphIndex

Max number of graphs-1.

Public Static
MaxHierarchicalNodeIndex
Public Static
MaxTagIndex

Max number of tags - 1.

Public Static
NodeIndex

Internal unique index.

Public
Penalty

Penalty cost for walking on this node.

Public
RandomPointOnSurface ()

A random point on the surface of the node.

Public
SetConnectivityDirty ()

Inform the system that the node's connectivity has changed.

Public
SurfaceArea ()

The surface area of the node in square world units.

Public
Tag

Node tag.

Public
Walkable

True if the node is traversable.

Public
position

Position of the node in world space.

Public

Private/Protected Members

HierarchicalNodeIndex

Hierarchical Node that contains this node.

Internal
IsHierarchicalNodeDirty

Some internal bookkeeping.

Internal
PathNodeVariants

How many path node variants should be created for each node.

Internal
TemporaryFlag1

Temporary flag for internal purposes.

Internal
TemporaryFlag2

Temporary flag for internal purposes.

Internal
flags

Bitpacked field holding several pieces of data.

Protected