Class PathProcessor
Public
Inner Types
Public Methods
AllocateNodesJob<T>
(result, count, createNode)
Public
Clear
()
Public
DestroyNode
(node)
Destroyes the given node.
Public
GetNewNodeIndex
()
Returns a new global node index.
Public
InitializeNode
(node)
Initializes temporary path data for a node.
Public
PausePathfinding
(block)
Prevents pathfinding threads from starting to calculate any new paths.
Public
StartThreads
()
Public
StopThreads
()
Calls 'Join' on each of the threads to block until they have completed.
Public
TickNonMultithreaded
()
Public
Public Variables
IsUsingMultithreading
Returns whether or not multithreading is used.
Public
NumThreads
Number of parallel pathfinders.
Public
Public Events
OnPathPostSearch
Public
OnPathPreSearch
Public
OnQueueUnblocked
Public
Private/Protected Members
CalculatePaths
(pathHandler)
Main pathfinding method.
Private
CalculatePathsThreaded
(pathHandler)
Main pathfinding method (multithreaded).
Private
Lock
(block)
Private
PathProcessor
(astar, returnQueue, processors, multithreaded)
Internal
Unlock
(id)
Private
astar
Private
Readonly
lastAllocationJob
Private
locks
Private
Readonly
multithreaded
Private
nextLockID
Private
nextNodeIndex
Holds the next node index which has not been used by any previous node.
Private
nodeIndexPool
Holds indices for nodes that have been destroyed.
Private
Readonly
pathHandlers
Private
Readonly
queue
Internal
reservedPathNodeData
The number of nodes for which path node data has been reserved.
Private
returnQueue
Private
Readonly
threadCoroutine
When no multithreading is used, the IEnumerator is stored here.
Private
threads
References to each of the pathfinding threads.
Private