Class PathProcessor

Public

Inner Types

Prevents pathfinding from running while held.

Public Methods

AllocateNodesJob<T> (result, count, createNode)
Public
Clear ()
Public
DestroyNode (node)

Destroyes the given node.

Public
GetNewNodeIndex ()

Returns a new global node index.

Public
InitializeNode (node)

Initializes temporary path data for a node.

Public
PausePathfinding (block)

Prevents pathfinding threads from starting to calculate any new paths.

Public
StartThreads ()
Public
StopThreads ()

Calls 'Join' on each of the threads to block until they have completed.

Public
TickNonMultithreaded ()
Public

Public Variables

IsUsingMultithreading

Returns whether or not multithreading is used.

Public
NumThreads

Number of parallel pathfinders.

Public

Public Events

OnPathPostSearch
Public
OnPathPreSearch
Public
OnQueueUnblocked
Public

Private/Protected Members

CalculatePaths (pathHandler)

Main pathfinding method.

Private
CalculatePathsThreaded (pathHandler)

Main pathfinding method (multithreaded).

Private
Lock (block)
Private
PathProcessor (astar, returnQueue, processors, multithreaded)
Internal
Unlock (id)
Private
astar
Private Readonly
lastAllocationJob
Private
locks
Private Readonly
multithreaded
Private
nextLockID
Private
nextNodeIndex

Holds the next node index which has not been used by any previous node.

Private
nodeIndexPool

Holds indices for nodes that have been destroyed.

Private Readonly
pathHandlers
Private Readonly
queue
Internal
reservedPathNodeData

The number of nodes for which path node data has been reserved.

Private
returnQueue
Private Readonly
threadCoroutine

When no multithreading is used, the IEnumerator is stored here.

Private
threads

References to each of the pathfinding threads.

Private