Uses an inclusive coordinate range.
Works almost like UnityEngine.Rect but with integer coordinates
Draws some debug lines representing the rect.
Returns a new rect which is expanded by range in all directions.
Returns a new IntRect which is expanded to contain the point.
Returns if this rectangle is valid.
Returns a new IntRect which has been moved by an offset.
Public Static Methods
Returns the intersection rect between the two rects.
Returns if the two rectangles intersect each other.
Returns a new rect which contains both input rects.