A* Pathfinding Project
4.3.5
The A* Pathfinding Project for Unity 3D
|
Public Member Functions | |
void | Execute () |
Public Attributes | |
bool | allowBoundsChecks => false |
int | count |
System.Func< T > | createNode |
int | numRecycledNodeIndices |
PathProcessor | pathProcessor |
int [] | recyledNodeIndices |
int | reservedPathNodeData |
T [] | result |
int | startingNodeIndex |
void Execute | ( | ) |
bool allowBoundsChecks => false |
int count |
System.Func<T> createNode |
int numRecycledNodeIndices |
PathProcessor pathProcessor |
int [] recyledNodeIndices |
int reservedPathNodeData |
T [] result |
int startingNodeIndex |