A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
PathProcessor.JobAllocateNodes< T > Struct Template Reference

Public Member Functions

void Execute ()
 

Public Attributes

bool allowBoundsChecks => false
 
int count
 
System.Func< T > createNode
 
int numRecycledNodeIndices
 
PathProcessor pathProcessor
 
int [] recyledNodeIndices
 
int reservedPathNodeData
 
T [] result
 
int startingNodeIndex
 

Member Function Documentation

◆ Execute()

void Execute ( )

Member Data Documentation

◆ allowBoundsChecks

bool allowBoundsChecks => false

◆ count

int count

◆ createNode

System.Func<T> createNode

◆ numRecycledNodeIndices

int numRecycledNodeIndices

◆ pathProcessor

PathProcessor pathProcessor

◆ recyledNodeIndices

int [] recyledNodeIndices

◆ reservedPathNodeData

int reservedPathNodeData

◆ result

T [] result

◆ startingNodeIndex

int startingNodeIndex

The documentation for this struct was generated from the following file: