A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
JobReadNodeData Struct Reference

Public Member Functions

void Execute (int startIndex, int count)
 

Public Attributes

bool allowBoundsChecks => false
 
IntRect dataBounds
 
uint graphIndex
 
Int2 nodeArrayBounds
 (width, depth) of the array that the nodesHandle refers to More...
 
NativeArray< int > nodeConnections
 
NativeArray< uint > nodePenalties
 
NativeArray< Vector3 > nodePositions
 
System.Runtime.InteropServices.GCHandle nodesHandle
 
NativeArray< bool > nodeWalkable
 
NativeArray< bool > nodeWalkableWithErosion
 

Additional Inherited Members

- Properties inherited from IJobParallelForBatch
bool allowBoundsChecks [get]
 

Member Function Documentation

◆ Execute()

void Execute ( int  startIndex,
int  count 
)

Implements IJobParallelForBatch.

Member Data Documentation

◆ allowBoundsChecks

bool allowBoundsChecks => false

◆ dataBounds

IntRect dataBounds

◆ graphIndex

uint graphIndex

◆ nodeArrayBounds

Int2 nodeArrayBounds

(width, depth) of the array that the nodesHandle refers to

◆ nodeConnections

NativeArray<int> nodeConnections

◆ nodePenalties

NativeArray<uint> nodePenalties

◆ nodePositions

NativeArray<Vector3> nodePositions

◆ nodesHandle

System.Runtime.InteropServices.GCHandle nodesHandle

◆ nodeWalkable

NativeArray<bool> nodeWalkable

◆ nodeWalkableWithErosion

NativeArray<bool> nodeWalkableWithErosion

The documentation for this struct was generated from the following file: