A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
JobNodeWalkable Struct Reference

Public Member Functions

bool DidHit (RaycastHit hit)
 
void Execute ()
 

Public Attributes

float maxSlope
 
NativeArray< float4 > nodeNormals
 
NativeArray< bool > nodeWalkable
 
bool unwalkableWhenNoGround
 
Vector3 up
 
bool useRaycastNormal
 

Member Function Documentation

◆ DidHit()

bool DidHit ( RaycastHit  hit)

◆ Execute()

void Execute ( )

Member Data Documentation

◆ maxSlope

float maxSlope

◆ nodeNormals

NativeArray<float4> nodeNormals

◆ nodeWalkable

NativeArray<bool> nodeWalkable

◆ unwalkableWhenNoGround

bool unwalkableWhenNoGround

◆ up

Vector3 up

◆ useRaycastNormal

bool useRaycastNormal

The documentation for this struct was generated from the following file: