A* Pathfinding Project
4.3.5
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
bool | DidHit (RaycastHit hit) |
void | Execute () |
Public Attributes | |
float | maxSlope |
NativeArray< float4 > | nodeNormals |
NativeArray< bool > | nodeWalkable |
bool | unwalkableWhenNoGround |
Vector3 | up |
bool | useRaycastNormal |
bool DidHit | ( | RaycastHit | hit | ) |
void Execute | ( | ) |
float maxSlope |
NativeArray<float4> nodeNormals |
NativeArray<bool> nodeWalkable |
bool unwalkableWhenNoGround |
Vector3 up |
bool useRaycastNormal |