A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
JobMergeRaycastCollisionHits Struct Reference

result[i] = neither hit1[i] nor hit2[i] hit anything More...

Detailed Description

result[i] = neither hit1[i] nor hit2[i] hit anything

Public Member Functions

void Execute ()
 

Public Attributes

NativeArray< RaycastHit > hit1
 
NativeArray< RaycastHit > hit2
 
NativeArray< bool > result
 

Member Function Documentation

◆ Execute()

void Execute ( )

Member Data Documentation

◆ hit1

NativeArray<RaycastHit> hit1

◆ hit2

NativeArray<RaycastHit> hit2

◆ result

NativeArray<bool> result

The documentation for this struct was generated from the following file: