A* Pathfinding Project
4.3.5
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
void | Execute () |
Public Attributes | |
float | agentTimeHorizon |
SimulatorBurst.AgentData | data |
bool | debug |
int | endIndex |
NativeArray< float2 > | goals |
int | maxNeighbours |
float | maxSpeed |
float | obstacleTimeHorizon |
float | radius |
int | startIndex |
void Execute | ( | ) |
float agentTimeHorizon |
bool debug |
int endIndex |
NativeArray<float2> goals |
int maxNeighbours |
float maxSpeed |
float obstacleTimeHorizon |
float radius |
int startIndex |