A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
LightweightRVO.JobSetAgentSettings Struct Reference

Public Member Functions

void Execute ()
 

Public Attributes

float agentTimeHorizon
 
SimulatorBurst.AgentData data
 
bool debug
 
int endIndex
 
NativeArray< float2 > goals
 
int maxNeighbours
 
float maxSpeed
 
float obstacleTimeHorizon
 
float radius
 
int startIndex
 

Member Function Documentation

◆ Execute()

void Execute ( )

Member Data Documentation

◆ agentTimeHorizon

float agentTimeHorizon

◆ data

◆ debug

bool debug

◆ endIndex

int endIndex

◆ goals

NativeArray<float2> goals

◆ maxNeighbours

int maxNeighbours

◆ maxSpeed

float maxSpeed

◆ obstacleTimeHorizon

float obstacleTimeHorizon

◆ radius

float radius

◆ startIndex

int startIndex

The documentation for this struct was generated from the following file: